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Merge pull request #3881 from vnctdj/patch-1
Small translation-related changes
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commit
a63744eda4
@ -67,8 +67,8 @@ void GameScreen::CreateViews() {
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Choice *play = new Choice(ga->T("Play"));
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rightColumnItems->Add(play)->OnClick.Handle(this, &GameScreen::OnPlay);
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rightColumnItems->Add(new Choice(ga->T("Game Settings")))->OnClick.Handle(this, &GameScreen::OnGameSettings);
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rightColumnItems->Add(new Choice(ga->T("DeleteSaveData")))->OnClick.Handle(this, &GameScreen::OnDeleteSaveData);
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rightColumnItems->Add(new Choice(ga->T("DeleteGame")))->OnClick.Handle(this, &GameScreen::OnDeleteGame);
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rightColumnItems->Add(new Choice(ga->T("Delete Save Data")))->OnClick.Handle(this, &GameScreen::OnDeleteSaveData);
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rightColumnItems->Add(new Choice(ga->T("Delete Game")))->OnClick.Handle(this, &GameScreen::OnDeleteGame);
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if (host->CanCreateShortcut()) {
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rightColumnItems->Add(new Choice(ga->T("Create Shortcut")))->OnClick.Handle(this, &GameScreen::OnCreateShortcut);
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}
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@ -161,7 +161,7 @@ UI::EventReturn GameScreen::OnDeleteSaveData(UI::EventParams &e) {
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GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
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if (info) {
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screenManager()->push(
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new PromptScreen(d->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), ga->T("DeleteSaveData"), d->T("Cancel"),
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new PromptScreen(d->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), ga->T("ConfirmDelete"), d->T("Cancel"),
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std::bind(&GameScreen::CallbackDeleteSaveData, this, placeholder::_1)));
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}
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@ -182,7 +182,7 @@ UI::EventReturn GameScreen::OnDeleteGame(UI::EventParams &e) {
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GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
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if (info) {
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screenManager()->push(
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new PromptScreen(d->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this."), ga->T("DeleteGame"), d->T("Cancel"),
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new PromptScreen(d->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this."), ga->T("ConfirmDelete"), d->T("Cancel"),
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std::bind(&GameScreen::CallbackDeleteGame, this, placeholder::_1)));
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}
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