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MSVC build: Enable multiprocessor compilation for the glslang project
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@ -81,6 +81,7 @@
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<AdditionalIncludeDirectories>glslang/glslang/OSDependent/Windows;glslang/glslang/MachineIndependent</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -98,6 +99,7 @@
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -116,6 +118,7 @@
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<AdditionalIncludeDirectories>glslang/glslang/OSDependent/Windows;glslang/glslang/MachineIndependent</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -136,6 +139,7 @@
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<AdditionalIncludeDirectories>glslang/glslang/OSDependent/Windows;glslang/glslang/MachineIndependent</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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