From a7c3b2f599dbe227c34353a00f44fcfc8f77a07d Mon Sep 17 00:00:00 2001 From: xebra Date: Tue, 28 Mar 2017 19:51:25 +0900 Subject: [PATCH] Add warning "experimental" to hardware tessellation because may cause crash with GLES. --- UI/GameSettingsScreen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index af28b05f4..d1f25ddfe 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -327,7 +327,7 @@ void GameSettingsScreen::CreateViews() { bezierChoiceDisable_ = g_Config.bSoftwareRendering || g_Config.bHardwareTessellation; beziersChoice->SetDisabledPtr(&bezierChoiceDisable_); - CheckBox *tessellationHW = graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTessellation, gr->T("Hardware Tessellation"))); + CheckBox *tessellationHW = graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTessellation, gr->T("Hardware Tessellation", "Hardware tessellation (experimental)"))); tessellationHW->OnClick.Add([=](EventParams &e) { bezierChoiceDisable_ = g_Config.bSoftwareRendering || g_Config.bHardwareTessellation; settingInfo_->Show(gr->T("HardwareTessellation Tip", "Uses hardware to make curves, always uses a fixed quality"), e.v);