Reduce logspam for some GE signals. doesn't seem to be a problem (although that might change if we paralellize).

This commit is contained in:
Henrik Rydgard 2013-06-27 17:48:29 +02:00
parent d7e8476cc4
commit a95daf4647

View File

@ -607,11 +607,11 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
if (sceKernelGetCompiledSdkVersion() <= 0x02000010)
currentList->state = PSP_GE_DL_STATE_PAUSED;
currentList->signal = behaviour;
ERROR_LOG(G3D, "Signal with Wait UNIMPLEMENTED! signal/end: %04x %04x", signal, enddata);
DEBUG_LOG(G3D, "Signal with Wait UNIMPLEMENTED! signal/end: %04x %04x", signal, enddata);
break;
case PSP_GE_SIGNAL_HANDLER_CONTINUE:
currentList->signal = behaviour;
ERROR_LOG(G3D, "Signal without wait. signal/end: %04x %04x", signal, enddata);
DEBUG_LOG(G3D, "Signal without wait. signal/end: %04x %04x", signal, enddata);
break;
case PSP_GE_SIGNAL_HANDLER_PAUSE:
currentList->state = PSP_GE_DL_STATE_PAUSED;