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Should be id0
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@ -335,7 +335,7 @@ void ComputeFragmentShaderID(FragmentShaderID *id) {
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gpuStats.numNonAlphaTestedDraws++;
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gpuStats.numNonAlphaTestedDraws++;
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if (computeAbsdiff) {
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if (computeAbsdiff) {
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id->d[0] |= (computeAbsdiff & 1) << 25;
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id0 |= (computeAbsdiff & 1) << 25;
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}
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}
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}
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}
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