Should be id0

This commit is contained in:
raven02 2014-04-13 16:13:59 +08:00
parent f1254c79ed
commit a9d7be1eab

View File

@ -335,7 +335,7 @@ void ComputeFragmentShaderID(FragmentShaderID *id) {
gpuStats.numNonAlphaTestedDraws++; gpuStats.numNonAlphaTestedDraws++;
if (computeAbsdiff) { if (computeAbsdiff) {
id->d[0] |= (computeAbsdiff & 1) << 25; id0 |= (computeAbsdiff & 1) << 25;
} }
} }