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Android ui tweaks
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@ -40,7 +40,7 @@ TouchStick leftStick(&ui_atlas, I_STICKBG, I_STICK, 0);
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void LayoutGamepad(int w, int h)
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{
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float controlScale = g_Config.bLargeControls ? 1.7 : 1.0;
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float controlScale = g_Config.bLargeControls ? 1.6 : 1.15;
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const int button_spacing = 50 * controlScale;
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const int arrow_spacing = 40 * controlScale;
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@ -249,16 +249,21 @@ void InGameMenuScreen::render() {
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int x = 30;
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int y = 50;
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UICheckBox(GEN_ID, x, y += 50, "Show Debug Statistics", ALIGN_TOPLEFT, &g_Config.bShowDebugStats);
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UICheckBox(GEN_ID, x, y += 50, "Show FPS", ALIGN_TOPLEFT, &g_Config.bShowFPSCounter);
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int stride = 40;
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int columnw = 420;
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UICheckBox(GEN_ID, x, y += stride, "Show Debug Statistics", ALIGN_TOPLEFT, &g_Config.bShowDebugStats);
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UICheckBox(GEN_ID, x + columnw, y, "Show FPS", ALIGN_TOPLEFT, &g_Config.bShowFPSCounter);
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// TODO: Maybe shouldn't show this if the screen ratios are very close...
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UICheckBox(GEN_ID, x, y += 50, "Stretch to display", ALIGN_TOPLEFT, &g_Config.bStretchToDisplay);
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UICheckBox(GEN_ID, x, y += stride, "Stretch to display", ALIGN_TOPLEFT, &g_Config.bStretchToDisplay);
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UICheckBox(GEN_ID, x, y += 50, "Hardware Transform", ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
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UICheckBox(GEN_ID, x, y += 50, "Buffered Rendering", ALIGN_TOPLEFT, &g_Config.bBufferedRendering);
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UICheckBox(GEN_ID, x, y += stride, "Hardware Transform", ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
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if (UICheckBox(GEN_ID, x, y += stride, "Buffered Rendering", ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
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if (gpu)
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gpu->Resized();
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}
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bool fs = g_Config.iFrameSkip == 1;
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UICheckBox(GEN_ID, x, y += 50, "Frameskip", ALIGN_TOPLEFT, &fs);
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UICheckBox(GEN_ID, x, y += stride, "Frameskip (beta)", ALIGN_TOPLEFT, &fs);
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g_Config.iFrameSkip = fs ? 1 : 0;
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// TODO: Add UI for more than one slot.
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