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Merge pull request #3364 from thedax/master
Fix Android, SDL(for real this time), and on Win32, place CwCheatScreen.cpp/h under the correct filter folder.
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commit
aa52c5495d
@ -34,7 +34,7 @@
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#include "UI/GameInfoCache.h"
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#include "UI/MiscScreens.h"
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#include "UI/CwCheatScreen.h"
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#include "UI/view.h"
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bool enableAll = false;
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static std::vector<std::string> cheatList;
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extern void DrawBackground(float alpha);
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@ -28,6 +28,9 @@
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<ClCompile Include="ControlMappingScreen.cpp">
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<Filter>Screens</Filter>
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</ClCompile>
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<ClCompile Include="CwCheatScreen.cpp">
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<Filter>Screens</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="GameInfoCache.h" />
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@ -56,7 +59,7 @@
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<ClInclude Include="ControlMappingScreen.h">
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<Filter>Screens</Filter>
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</ClInclude>
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<ClInclude Include="Header.h">
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<ClInclude Include="CwCheatScreen.h">
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<Filter>Screens</Filter>
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</ClInclude>
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</ItemGroup>
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@ -141,6 +141,7 @@ LOCAL_SRC_FILES := \
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$(SRC)/UI/GameScreen.cpp \
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$(SRC)/UI/ControlMappingScreen.cpp \
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$(SRC)/UI/GameSettingsScreen.cpp \
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$(SRC)/UI/CwCheatScreen.cpp \
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$(SRC)/native/android/app-android.cpp \
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$(SRC)/ext/disarm.cpp \
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$(SRC)/ext/libkirk/AES.c \
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