Merge pull request #6482 from unknownbrackets/timing

Reduce timing inaccuracy from 44.1kHz
This commit is contained in:
Henrik Rydgård 2014-07-02 09:01:09 +02:00
commit ac2279ce78
3 changed files with 27 additions and 9 deletions

View File

@ -87,6 +87,7 @@ static std::recursive_mutex externalEventSection;
// Warning: not included in save state.
void (*advanceCallback)(int cyclesExecuted) = NULL;
std::vector<MHzChangeCallback> mhzChangeCallbacks;
void SetClockFrequencyMHz(int cpuMhz)
{
@ -97,6 +98,11 @@ void SetClockFrequencyMHz(int cpuMhz)
CPU_HZ = cpuMhz * 1000000;
// TODO: Rescale times of scheduled events?
for (auto it = mhzChangeCallbacks.begin(), end = mhzChangeCallbacks.end(); it != end; ++it) {
MHzChangeCallback cb = *it;
cb();
}
}
int GetClockFrequencyMHz()
@ -198,6 +204,7 @@ void Init()
lastGlobalTimeTicks = 0;
lastGlobalTimeUs = 0;
hasTsEvents = 0;
mhzChangeCallbacks.clear();
}
void Shutdown()
@ -407,6 +414,10 @@ void RegisterAdvanceCallback(void (*callback)(int cyclesExecuted))
advanceCallback = callback;
}
void RegisterMHzChangeCallback(MHzChangeCallback callback) {
mhzChangeCallbacks.push_back(callback);
}
bool IsScheduled(int event_type)
{
if (!first)

View File

@ -76,6 +76,7 @@ namespace CoreTiming
void Init();
void Shutdown();
typedef void (*MHzChangeCallback)();
typedef void (*TimedCallback)(u64 userdata, int cyclesLate);
u64 GetTicks();
@ -116,6 +117,7 @@ namespace CoreTiming
// Warning: not included in save states.
void RegisterAdvanceCallback(void (*callback)(int cyclesExecuted));
void RegisterMHzChangeCallback(MHzChangeCallback callback);
std::string GetScheduledEventsSummary();

View File

@ -52,8 +52,8 @@ const int hwSampleRate = 44100;
int hwBlockSize = 64;
int hostAttemptBlockSize = 512;
static int audioIntervalUs;
static int audioHostIntervalUs;
static int audioIntervalCycles;
static int audioHostIntervalCycles;
static s32 *mixBuffer;
@ -84,19 +84,25 @@ static inline s16 adjustvolume(s16 sample, int vol) {
void hleAudioUpdate(u64 userdata, int cyclesLate) {
// Schedule the next cycle first. __AudioUpdate() may consume cycles.
CoreTiming::ScheduleEvent(usToCycles(audioIntervalUs) - cyclesLate, eventAudioUpdate, 0);
CoreTiming::ScheduleEvent(audioIntervalCycles - cyclesLate, eventAudioUpdate, 0);
__AudioUpdate();
}
void hleHostAudioUpdate(u64 userdata, int cyclesLate) {
CoreTiming::ScheduleEvent(usToCycles(audioHostIntervalUs) - cyclesLate, eventHostAudioUpdate, 0);
CoreTiming::ScheduleEvent(audioHostIntervalCycles - cyclesLate, eventHostAudioUpdate, 0);
// Not all hosts need this call to poke their audio system once in a while, but those that don't
// can just ignore it.
host->UpdateSound();
}
void __AudioCPUMHzChange() {
audioIntervalCycles = (int)(usToCycles(1000000ULL) * hwBlockSize / hwSampleRate);
audioHostIntervalCycles = (int)(usToCycles(1000000ULL) * hostAttemptBlockSize / hwSampleRate);
}
void __AudioInit() {
mixFrequency = 44100;
@ -122,14 +128,13 @@ void __AudioInit() {
}
audioIntervalUs = (int)(1000000ULL * hwBlockSize / hwSampleRate);
audioHostIntervalUs = (int)(1000000ULL * hostAttemptBlockSize / hwSampleRate);
__AudioCPUMHzChange();
eventAudioUpdate = CoreTiming::RegisterEvent("AudioUpdate", &hleAudioUpdate);
eventHostAudioUpdate = CoreTiming::RegisterEvent("AudioUpdateHost", &hleHostAudioUpdate);
CoreTiming::ScheduleEvent(usToCycles(audioIntervalUs), eventAudioUpdate, 0);
CoreTiming::ScheduleEvent(usToCycles(audioHostIntervalUs), eventHostAudioUpdate, 0);
CoreTiming::ScheduleEvent(audioIntervalCycles, eventAudioUpdate, 0);
CoreTiming::ScheduleEvent(audioHostIntervalCycles, eventHostAudioUpdate, 0);
for (u32 i = 0; i < PSP_AUDIO_CHANNEL_MAX + 1; i++)
chans[i].clear();
@ -139,8 +144,8 @@ void __AudioInit() {
__blockForAudioQueueLock();
outAudioQueue.clear();
__releaseAcquiredLock();
CoreTiming::RegisterMHzChangeCallback(&__AudioCPUMHzChange);
}
void __AudioDoState(PointerWrap &p) {
auto s = p.Section("sceAudio", 1);
if (!s)