mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-29 03:10:28 +00:00
Keep framebuffer sources alive.
Hopefully this is not too dangerous...
This commit is contained in:
parent
49902ed4dc
commit
ac56a7ee65
@ -978,6 +978,9 @@ void TextureCache::SetTextureFramebuffer(TexCacheEntry *entry)
|
||||
// But let's still not use random memory.
|
||||
if (entry->framebuffer->fbo && entry->invalidHint != -1) {
|
||||
fbo_bind_color_as_texture(entry->framebuffer->fbo, 0);
|
||||
// Keep the framebuffer alive.
|
||||
// TODO: Dangerous if it sets a new one?
|
||||
entry->framebuffer->last_frame_used = gpuStats.numFlips;
|
||||
} else {
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
gstate_c.skipDrawReason |= SKIPDRAW_BAD_FB_TEXTURE;
|
||||
|
Loading…
Reference in New Issue
Block a user