Merge pull request from DanyalZia/patch-19

Fixes Natural Shader
This commit is contained in:
Henrik Rydgård 2013-10-12 02:36:39 -07:00
commit ae30f6ec95

@ -1,3 +1,5 @@
uniform vec4 u_texcoordDelta;
attribute vec4 a_position;
attribute vec2 a_texcoord0;
uniform mat4 u_viewproj;
@ -6,9 +8,9 @@ void main()
{
gl_Position=u_viewproj * a_position;
gl_TexCoord[0]=a_texcoord0.xyxy;
gl_TexCoord[1]=a_texcoord0.xyxy;
gl_TexCoord[2]=a_texcoord0.xyxy;
gl_TexCoord[3]=a_texcoord0.xyxy;
gl_TexCoord[0]=a_texcoord0.xyxy+vec4(-0.5,-0.5,-1.5,-1.5)*u_texcoordDelta.xyxy;
gl_TexCoord[1]=a_texcoord0.xyxy+vec4( 0.5,-0.5, 1.5,-1.5)*u_texcoordDelta.xyxy;
gl_TexCoord[2]=a_texcoord0.xyxy+vec4(-0.5, 0.5,-1.5, 1.5)*u_texcoordDelta.xyxy;
gl_TexCoord[3]=a_texcoord0.xyxy+vec4( 0.5, 0.5, 1.5, 1.5)*u_texcoordDelta.xyxy;
}
}