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Fix high pitch noise and looping issues in few games
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@ -134,7 +134,7 @@ u32 sceSasSetVoice(u32 core, int voiceNum, u32 vagAddr, int size, int loop)
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v.type = VOICETYPE_VAG;
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v.vagAddr = vagAddr;
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v.vagSize = size;
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v.loop = loop ? true : false;
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v.loop = loop ? false : true;
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v.ChangedParams(true);
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return 0;
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}
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@ -162,7 +162,7 @@ u32 sceSasSetVoicePCM(u32 core, int voiceNum, u32 pcmAddr, int size, int loop)
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v.type = VOICETYPE_PCM;
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v.pcmAddr = pcmAddr;
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v.pcmSize = size;
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v.loop = loop ? true : false;
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v.loop = loop ? false : true;
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v.playing = true;
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v.ChangedParams(true);
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return 0;
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