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Fix issue where skipGLCalls_ wasn't respected. May help #11063
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@ -83,7 +83,7 @@ GLRenderManager::~GLRenderManager() {
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_assert_(frameData_[i].deleter_prev.IsEmpty());
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}
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// Was anything deleted during shutdown?
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deleter_.Perform(this, false);
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deleter_.Perform(this, skipGLCalls_);
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_assert_(deleter_.IsEmpty());
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}
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