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Qt: Remove renaming of 'lowmem' zim so that it can be loaded externally as well. Update version.
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@ -462,7 +462,7 @@ void NativeInitGraphics()
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UIInit(&ui_atlas, theme);
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uiTexture = new Texture();
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if (!uiTexture->Load("ui_atlas.zim"))
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if (!uiTexture->Load("ui_atlas_lowmem.zim"))
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{
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qDebug() << "Failed to load texture";
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}
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@ -1,4 +1,4 @@
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VERSION = 0.9.5
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VERSION = 0.9.6
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DEFINES += USING_QT_UI USE_FFMPEG
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unix:!qnx:!symbian:!mac: CONFIG += linux
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@ -1,6 +1,6 @@
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<RCC>
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<qresource prefix="/">
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<file alias="assets/ui_atlas.zim">../assets/ui_atlas_lowmem.zim</file>
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<file alias="assets/ui_atlas_lowmem.zim">../assets/ui_atlas_lowmem.zim</file>
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<file alias="assets/ppge_atlas.zim">../assets/ppge_atlas.zim</file>
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<file alias="assets/lang">../lang</file>
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<file alias="assets/langregion.ini">../assets/langregion.ini</file>
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@ -1,6 +1,6 @@
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<RCC>
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<qresource prefix="/">
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<file alias="assets/ui_atlas.zim">../assets/ui_atlas_lowmem.zim</file>
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<file alias="assets/ui_atlas_lowmem.zim">../assets/ui_atlas_lowmem.zim</file>
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<file alias="assets/ppge_atlas.zim">../assets/ppge_atlas.zim</file>
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<file alias="assets/lang">../lang</file>
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<file alias="assets/langregion.ini">../assets/langregion.ini</file>
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@ -470,7 +470,11 @@ void NativeInitGraphics() {
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ui_draw2d_front.Init();
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uiTexture = new Texture();
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#ifdef USING_QT_UI
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if (!uiTexture->Load("ui_atlas_lowmem.zim")) {
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#else
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if (!uiTexture->Load("ui_atlas.zim")) {
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#endif
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PanicAlert("Failed to load ui_atlas.zim.\n\nPlace it in the directory \"assets\" under your PPSSPP directory.");
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ELOG("Failed to load ui_atlas.zim");
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}
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