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https://github.com/libretro/ppsspp.git
synced 2024-11-23 16:19:44 +00:00
Add some missing override definitions.
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a0ce8025d6
commit
b09c2b1f75
@ -166,7 +166,7 @@ public:
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void CompNEON_ColorConv(MIPSOpcode op);
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void CompNEON_Vbfy(MIPSOpcode op);
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int Replace_fabsf();
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int Replace_fabsf() override;
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JitBlockCache *GetBlockCache() override { return &blocks; }
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@ -167,18 +167,18 @@ public:
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void CompNEON_ColorConv(MIPSOpcode op);
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void CompNEON_Vbfy(MIPSOpcode op);
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int Replace_fabsf();
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int Replace_fabsf() override;
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JitBlockCache *GetBlockCache() { return &blocks; }
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JitBlockCache *GetBlockCache() override { return &blocks; }
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std::vector<u32> SaveAndClearEmuHackOps() override { return blocks.SaveAndClearEmuHackOps(); }
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void RestoreSavedEmuHackOps(std::vector<u32> saved) override { blocks.RestoreSavedEmuHackOps(saved); }
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void ClearCache();
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void InvalidateCache();
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void InvalidateCacheAt(u32 em_address, int length = 4);
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void ClearCache() override;
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void InvalidateCache() override;
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void InvalidateCacheAt(u32 em_address, int length = 4) override;
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void EatPrefix() { js.EatPrefix(); }
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void EatPrefix() override { js.EatPrefix(); }
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const u8 *GetDispatcher() const override {
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return dispatcher;
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@ -84,7 +84,7 @@ public:
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void Comp_ColorConv(MIPSOpcode op) override;
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void Comp_Vbfy(MIPSOpcode op) override;
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int Replace_fabsf();
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int Replace_fabsf() override;
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void DoState(PointerWrap &p);
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bool CheckRounding(); // returns true if we need a do-over
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@ -161,9 +161,9 @@ public:
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std::vector<u32> SaveAndClearEmuHackOps() override { return blocks_.SaveAndClearEmuHackOps(); }
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void RestoreSavedEmuHackOps(std::vector<u32> saved) override { blocks_.RestoreSavedEmuHackOps(saved); }
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void ClearCache();
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void InvalidateCache();
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void InvalidateCacheAt(u32 em_address, int length = 4);
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void ClearCache() override;
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void InvalidateCache() override;
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void InvalidateCacheAt(u32 em_address, int length = 4) override;
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const u8 *GetDispatcher() const override { return nullptr; }
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@ -125,20 +125,20 @@ public:
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void Comp_Vsgn(MIPSOpcode op) override {}
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void Comp_Vocp(MIPSOpcode op) override {}
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void Comp_ColorConv(MIPSOpcode op) override {}
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int Replace_fabsf() { return 0; }
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int Replace_fabsf() override { return 0; }
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void Comp_Vbfy(MIPSOpcode op) {}
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JitBlockCache *GetBlockCache() { return &blocks; }
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JitBlockCache *GetBlockCache() override { return &blocks; }
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std::vector<u32> SaveAndClearEmuHackOps() override { return blocks.SaveAndClearEmuHackOps(); }
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void RestoreSavedEmuHackOps(std::vector<u32> saved) override { blocks.RestoreSavedEmuHackOps(saved); }
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void ClearCache();
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void InvalidateCache();
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void InvalidateCacheAt(u32 em_address, int length = 4);
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void ClearCache() override;
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void InvalidateCache() override;
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void InvalidateCacheAt(u32 em_address, int length = 4) override;
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void EatPrefix() { js.EatPrefix(); }
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void EatPrefix() override { js.EatPrefix(); }
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private:
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void GenerateFixedCode();
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@ -154,21 +154,21 @@ public:
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ApplyPrefixST(regs, js.prefixT, sz);
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}
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void GetVectorRegsPrefixD(u8 *regs, VectorSize sz, int vectorReg);
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void EatPrefix() { js.EatPrefix(); }
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void EatPrefix() override { js.EatPrefix(); }
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void RestoreRoundingMode(bool force = false);
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void ApplyRoundingMode(bool force = false);
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void UpdateRoundingMode();
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JitBlockCache *GetBlockCache() { return &blocks; }
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JitBlockCache *GetBlockCache() override { return &blocks; }
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MIPSOpcode GetOriginalOp(MIPSOpcode op) override;
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std::vector<u32> SaveAndClearEmuHackOps() override { return blocks.SaveAndClearEmuHackOps(); }
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void RestoreSavedEmuHackOps(std::vector<u32> saved) override { blocks.RestoreSavedEmuHackOps(saved); }
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void ClearCache();
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void ClearCache() override;
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void InvalidateCache() override;
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void InvalidateCacheAt(u32 em_address, int length = 4) {
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void InvalidateCacheAt(u32 em_address, int length = 4) override {
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if (blocks.RangeMayHaveEmuHacks(em_address, em_address + length)) {
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blocks.InvalidateICache(em_address, length);
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}
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@ -93,19 +93,19 @@ public:
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LPDIRECT3DSURFACE9 GetOffscreenSurface(LPDIRECT3DSURFACE9 similarSurface, VirtualFramebuffer *vfb);
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protected:
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virtual void DisableState() override;
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virtual void ClearBuffer(bool keepState = false) override;
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virtual void FlushBeforeCopy() override;
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virtual void DecimateFBOs() override;
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void DisableState() override;
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void ClearBuffer(bool keepState = false) override;
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void FlushBeforeCopy() override;
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void DecimateFBOs() override;
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// Used by ReadFramebufferToMemory and later framebuffer block copies
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virtual void BlitFramebuffer(VirtualFramebuffer *dst, int dstX, int dstY, VirtualFramebuffer *src, int srcX, int srcY, int w, int h, int bpp) override;
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void BlitFramebuffer(VirtualFramebuffer *dst, int dstX, int dstY, VirtualFramebuffer *src, int srcX, int srcY, int w, int h, int bpp) override;
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virtual void NotifyRenderFramebufferCreated(VirtualFramebuffer *vfb) override;
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virtual void NotifyRenderFramebufferSwitched(VirtualFramebuffer *prevVfb, VirtualFramebuffer *vfb, bool isClearingDepth) override;
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virtual void NotifyRenderFramebufferUpdated(VirtualFramebuffer *vfb, bool vfbFormatChanged) override;
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virtual bool CreateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
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virtual void UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
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void NotifyRenderFramebufferCreated(VirtualFramebuffer *vfb) override;
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void NotifyRenderFramebufferSwitched(VirtualFramebuffer *prevVfb, VirtualFramebuffer *vfb, bool isClearingDepth) override;
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void NotifyRenderFramebufferUpdated(VirtualFramebuffer *vfb, bool vfbFormatChanged) override;
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bool CreateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
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void UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
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private:
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void MakePixelTexture(const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height);
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@ -73,7 +73,7 @@ public:
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primaryInfo = reportingPrimaryInfo_;
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fullInfo = reportingFullInfo_;
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}
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std::vector<FramebufferInfo> GetFramebufferList();
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std::vector<FramebufferInfo> GetFramebufferList() override;
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bool GetCurrentFramebuffer(GPUDebugBuffer &buffer);
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bool GetCurrentDepthbuffer(GPUDebugBuffer &buffer);
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@ -121,19 +121,19 @@ public:
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struct CardboardSettings * GetCardboardSettings(struct CardboardSettings * cardboardSettings);
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protected:
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virtual void DisableState() override;
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virtual void ClearBuffer(bool keepState = false) override;
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virtual void FlushBeforeCopy() override;
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virtual void DecimateFBOs() override;
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void DisableState() override;
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void ClearBuffer(bool keepState = false) override;
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void FlushBeforeCopy() override;
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void DecimateFBOs() override;
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// Used by ReadFramebufferToMemory and later framebuffer block copies
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virtual void BlitFramebuffer(VirtualFramebuffer *dst, int dstX, int dstY, VirtualFramebuffer *src, int srcX, int srcY, int w, int h, int bpp) override;
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void BlitFramebuffer(VirtualFramebuffer *dst, int dstX, int dstY, VirtualFramebuffer *src, int srcX, int srcY, int w, int h, int bpp) override;
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virtual void NotifyRenderFramebufferCreated(VirtualFramebuffer *vfb) override;
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virtual void NotifyRenderFramebufferSwitched(VirtualFramebuffer *prevVfb, VirtualFramebuffer *vfb, bool isClearingDepth) override;
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virtual void NotifyRenderFramebufferUpdated(VirtualFramebuffer *vfb, bool vfbFormatChanged) override;
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virtual bool CreateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
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virtual void UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
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void NotifyRenderFramebufferCreated(VirtualFramebuffer *vfb) override;
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void NotifyRenderFramebufferSwitched(VirtualFramebuffer *prevVfb, VirtualFramebuffer *vfb, bool isClearingDepth) override;
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void NotifyRenderFramebufferUpdated(VirtualFramebuffer *vfb, bool vfbFormatChanged) override;
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bool CreateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
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void UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
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private:
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void MakePixelTexture(const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height);
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@ -147,19 +147,19 @@ public:
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}
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protected:
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virtual void DisableState() override {}
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virtual void ClearBuffer(bool keepState = false);
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virtual void FlushBeforeCopy() override;
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virtual void DecimateFBOs() override;
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void DisableState() override {}
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void ClearBuffer(bool keepState = false) override;
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void FlushBeforeCopy() override;
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void DecimateFBOs() override;
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// Used by ReadFramebufferToMemory and later framebuffer block copies
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virtual void BlitFramebuffer(VirtualFramebuffer *dst, int dstX, int dstY, VirtualFramebuffer *src, int srcX, int srcY, int w, int h, int bpp) override;
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void BlitFramebuffer(VirtualFramebuffer *dst, int dstX, int dstY, VirtualFramebuffer *src, int srcX, int srcY, int w, int h, int bpp) override;
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virtual void NotifyRenderFramebufferCreated(VirtualFramebuffer *vfb) override;
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virtual void NotifyRenderFramebufferSwitched(VirtualFramebuffer *prevVfb, VirtualFramebuffer *vfb, bool isClearingDepth) override;
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virtual void NotifyRenderFramebufferUpdated(VirtualFramebuffer *vfb, bool vfbFormatChanged) override;
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virtual bool CreateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
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virtual void UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
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void NotifyRenderFramebufferCreated(VirtualFramebuffer *vfb) override;
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void NotifyRenderFramebufferSwitched(VirtualFramebuffer *prevVfb, VirtualFramebuffer *vfb, bool isClearingDepth) override;
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void NotifyRenderFramebufferUpdated(VirtualFramebuffer *vfb, bool vfbFormatChanged) override;
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bool CreateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
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void UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
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private:
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@ -39,8 +39,8 @@ public:
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void CheckGPUFeatures();
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// These are where we can reset command buffers etc.
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void BeginHostFrame();
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void EndHostFrame();
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void BeginHostFrame() override;
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void EndHostFrame() override;
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void InitClear() override;
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void Reinitialize() override;
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@ -145,9 +145,9 @@ public:
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// Using string because it's generic - makes no assumptions on the size of the shader IDs of this backend.
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std::vector<std::string> DebugGetShaderIDs(DebugShaderType shader) override;
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std::string DebugGetShaderString(std::string id, DebugShaderType shader, DebugShaderStringType stringType) override;
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std::vector<FramebufferInfo> GetFramebufferList();
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bool GetCurrentSimpleVertices(int count, std::vector<GPUDebugVertex> &vertices, std::vector<u16> &indices);
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bool DescribeCodePtr(const u8 *ptr, std::string &name);
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std::vector<FramebufferInfo> GetFramebufferList() override;
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bool GetCurrentSimpleVertices(int count, std::vector<GPUDebugVertex> &vertices, std::vector<u16> &indices) override;
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bool DescribeCodePtr(const u8 *ptr, std::string &name) override;
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protected:
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@ -121,7 +121,7 @@ public:
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void ApplyTexture(VulkanPushBuffer *uploadBuffer, VkImageView &imageView, VkSampler &sampler);
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protected:
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void DownloadFramebufferForClut(u32 clutAddr, u32 bytes);
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void DownloadFramebufferForClut(u32 clutAddr, u32 bytes) override;
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private:
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void Decimate(); // Run this once per frame to get rid of old textures.
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@ -102,7 +102,7 @@ public:
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}
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protected:
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virtual UI::Size PopupWidth() const { return 500; }
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UI::Size PopupWidth() const override { return 500; }
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private:
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UI::EventReturn OnDeleteButtonClick(UI::EventParams &e);
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@ -402,8 +402,8 @@ public:
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void Clear(int mask, uint32_t colorval, float depthVal, int stencilVal) override;
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virtual void Begin(bool clear, uint32_t colorval, float depthVal, int stencilVal);
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virtual void End();
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void Begin(bool clear, uint32_t colorval, float depthVal, int stencilVal) override;
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void End() override;
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std::string GetInfoString(T3DInfo info) const override {
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// TODO: Make these actually query the right information
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@ -562,7 +562,7 @@ public:
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void SetImageData(int x, int y, int z, int width, int height, int depth, int level, int stride, const uint8_t *data) override;
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void Finalize(int zim_flags) override;
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void AutoGenMipmaps() {}
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void AutoGenMipmaps() override {}
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VkImageView GetImageView() { return vkTex_->GetImageView(); }
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