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Oops, only call gl_lost() for OpenGL.
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@ -821,7 +821,9 @@ void NativeDeviceLost() {
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if (g_gameInfoCache)
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g_gameInfoCache->Clear();
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screenManager->deviceLost();
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gl_lost();
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if (GetGPUBackend() == GPUBackend::OPENGL) {
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gl_lost();
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}
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}
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void NativeDeviceRestore() {
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