Mp3 Audio Support.

Now, we can play mp3 audio format. :)
This commit is contained in:
kaienfr 2014-03-15 14:00:28 +01:00
parent 5705496233
commit b2b6b09072
3 changed files with 255 additions and 4 deletions

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@ -19,6 +19,7 @@
#include "sceAudiocodec.h"
#include "Core/Reporting.h"
#include "Core/HW/SimpleMp3Dec.h"
enum {
PSP_CODEC_AT3PLUS = 0x00001000,
@ -48,19 +49,38 @@ struct AudioCodecContext {
u32_le outDataPtr; // 8
u32_le audioSamplesPerFrame; // 9
u32_le inDataSizeAgain; // 10 ??
};
};
SimpleMP3* mp3;
int sceAudiocodecInit(u32 ctxPtr, int codec) {
if (codec == PSP_CODEC_MP3){
// Initialize MP3 audio decoder.
mp3 = MP3Create();
DEBUG_LOG(ME, "sceAudiocodecInit(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
return 0;
}
ERROR_LOG_REPORT(ME, "UNIMPL sceAudiocodecInit(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
return 0;
}
int sceAudiocodecDecode(u32 ctxPtr, int codec) {
ERROR_LOG_REPORT(ME, "UNIMPL sceAudiocodecDecode(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
if (!ctxPtr) {
if (!ctxPtr){
ERROR_LOG_REPORT(ME, "sceAudiocodecDecode(%08x, %i (%s)) got NULL pointer", ctxPtr, codec, GetCodecName(codec));
return -1;
}
auto ctx = PSPPointer<AudioCodecContext>::Create(ctxPtr);
if (codec == PSP_CODEC_MP3){
//Use SimpleMp3Dec to decode Mp3 audio
// Get AudioCodecContext
AudioCodecContext* ctx = new AudioCodecContext;
Memory::ReadStruct(ctxPtr, ctx);
int outbytes = 0;
// Decode Mp3 audio
MP3Decode(mp3, Memory::GetPointer(ctx->inDataPtr), ctx->inDataSize, &outbytes, Memory::GetPointer(ctx->outDataPtr));
DEBUG_LOG(ME, "sceAudiocodecDec(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
return 0;
}
ERROR_LOG_REPORT(ME, "UNIMPL sceAudiocodecDecode(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
return 0;
}

192
Core/HW/SimpleMp3Dec.cpp Normal file
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@ -0,0 +1,192 @@
// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Core/HW/SimpleMP3Dec.h"
#include "Core/HW/MediaEngine.h"
#include "Core/HW/BufferQueue.h"
#ifdef USE_FFMPEG
extern "C" {
#include <libavformat/avformat.h>
#include <libswresample/swresample.h>
#include <libavutil/samplefmt.h>
}
struct SimpleMP3 {
public:
SimpleMP3();
~SimpleMP3();
bool Decode(void* inbuf, int inbytes, uint8_t *outbuf, int *outbytes);
bool IsOK() const { return codec_ != 0; }
private:
AVFrame *frame_;
AVCodec *codec_;
AVCodecContext *codecCtx_;
SwrContext *swrCtx_;
};
SimpleMP3::SimpleMP3()
: codec_(0),
codecCtx_(0),
swrCtx_(0) {
frame_ = av_frame_alloc();
codec_ = avcodec_find_decoder(AV_CODEC_ID_MP3);
if (!codec_) {
// Eh, we shouldn't even have managed to compile. But meh.
ERROR_LOG(ME, "This version of FFMPEG does not support AV_CODEC_ID_MP3 (MP3). Update your submodule.");
return;
}
codecCtx_ = avcodec_alloc_context3(codec_);
if (!codecCtx_) {
ERROR_LOG(ME, "Failed to allocate a codec context");
return;
}
codecCtx_->channels = 2;
codecCtx_->channel_layout = AV_CH_LAYOUT_STEREO;
AVDictionary *opts = 0;
av_dict_set(&opts, "channels", "2", 0);
av_dict_set(&opts, "sample_rate", "44100", 0);
if (avcodec_open2(codecCtx_, codec_, &opts) < 0) {
ERROR_LOG(ME, "Failed to open codec");
return;
}
av_dict_free(&opts);
// Initializing the sample rate convert. We only really use it to convert float output
// into int.
int wanted_channels = 2;
int64_t wanted_channel_layout = av_get_default_channel_layout(wanted_channels);
int64_t dec_channel_layout = av_get_default_channel_layout(2);
swrCtx_ = swr_alloc_set_opts(
swrCtx_,
wanted_channel_layout,
AV_SAMPLE_FMT_S16,
codecCtx_->sample_rate,
dec_channel_layout,
codecCtx_->sample_fmt,
codecCtx_->sample_rate,
0,
NULL);
if (!swrCtx_ || swr_init(swrCtx_) < 0) {
ERROR_LOG(ME, "swr_init: Failed to initialize the resampling context");
avcodec_close(codecCtx_);
codec_ = 0;
return;
}
}
SimpleMP3::~SimpleMP3() {
if (frame_)
av_frame_free(&frame_);
if (codecCtx_)
avcodec_close(codecCtx_);
codecCtx_ = 0;
codec_ = 0;
if (swrCtx_)
swr_free(&swrCtx_);
}
// Input is a single MP3 packet.
bool SimpleMP3::Decode(void* inbuf, int inbytes, uint8_t *outbuf, int *outbytes) {
#ifdef USE_FFMPEG
AVPacket packet = { 0 };
av_init_packet(&packet);
packet.data = static_cast<uint8_t *>(inbuf);
packet.size = inbytes;
*outbytes = 0;
int got_frame = 0;
av_frame_unref(frame_);
int len = avcodec_decode_audio4(codecCtx_, frame_, &got_frame, &packet);
if (len < 0) {
ERROR_LOG(ME, "Error decoding Mp3 frame");
// TODO: cleanup
return false;
}
if (got_frame) {
int data_size = av_samples_get_buffer_size(
NULL,
codecCtx_->channels,
frame_->nb_samples,
codecCtx_->sample_fmt, 1);
int numSamples = frame_->nb_samples;
int swrRet = swr_convert(swrCtx_, &outbuf, numSamples, (const u8 **)frame_->extended_data, numSamples);
if (swrRet < 0) {
ERROR_LOG(ME, "swr_convert: Error while converting %d", swrRet);
return false;
}
// We always convert to stereo.
__AdjustBGMVolume((s16 *)outbuf, numSamples * 2);
}
return true;
#else
// Zero bytes output. No need to memset.
*outbytes = 0;
return true;
#endif // USE_FFMPEG
}
#endif // USE_FFMPEG
// "C" wrapper
SimpleMP3 *MP3Create() {
#ifdef USE_FFMPEG
avcodec_register_all();
av_register_all();
InitFFmpeg();
SimpleMP3 *MP3 = new SimpleMP3();
if (!MP3->IsOK()) {
delete MP3;
return 0;
}
return MP3;
#else
return 0;
#endif // USE_FFMPEG
}
bool MP3Decode(SimpleMP3 *ctx, void* inbuf, int inbytes, int *outbytes, uint8_t *outbuf) {
#ifdef USE_FFMPEG
return ctx->Decode(inbuf, inbytes, outbuf, outbytes);
#else
*outbytes = 0;
return true;
#endif
}
void MP3Close(SimpleMP3 **ctx) {
#ifdef USE_FFMPEG
delete *ctx;
*ctx = 0;
#endif // USE_FFMPEG
}

39
Core/HW/SimpleMp3Dec.h Normal file
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@ -0,0 +1,39 @@
// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <cmath>
#include "base/basictypes.h"
// Wraps FFMPEG in a nice interface that's drop-in compatible with
// the old one. Decodes packet by packet - does NOT demux. That's done by
// MpegDemux. Only decodes Atrac3+, not regular Atrac3.
// Based on http://ffmpeg.org/doxygen/trunk/doc_2examples_2decoding_encoding_8c-example.html#_a13
// Ideally, Maxim's Atrac3+ decoder would be available as a standalone library
// that we could link, as that would be totally sufficient for the use case here.
// However, it will be maintained as a part of FFMPEG so that's the way we'll go
// for simplicity and sanity.
struct SimpleMP3;
SimpleMP3 *MP3Create();
bool MP3Decode(SimpleMP3 *ctx, void* inbuf, int inbytes, int *outbytes, uint8_t* outbuf);
void MP3Close(SimpleMP3 **ctx);