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iOS: transitioning few sources files to ARC
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@ -6,17 +6,10 @@
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@implementation AppDelegate
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- (void)dealloc
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{
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[_window release];
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[_viewController release];
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[super dealloc];
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}
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
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{
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self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
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self.viewController = [[[ViewController alloc] init] autorelease];
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self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
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self.viewController = [[ViewController alloc] init];
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self.window.rootViewController = self.viewController;
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[self.window makeKeyAndVisible];
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return YES;
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@ -42,28 +42,26 @@ ViewController* sharedViewController;
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std::map<uint16_t, uint16_t> iCadeToKeyMap;
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}
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@property (strong, nonatomic) EAGLContext *context;
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@property (nonatomic,retain) NSString* documentsPath;
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@property (nonatomic,retain) NSString* bundlePath;
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@property (nonatomic,retain) NSMutableArray* touches;
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@property (nonatomic,retain) AudioEngine* audioEngine;
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@property (nonatomic,retain) iCadeReaderView *iCadeView;
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@property (nonatomic) EAGLContext* context;
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@property (nonatomic) NSString* documentsPath;
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@property (nonatomic) NSString* bundlePath;
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@property (nonatomic) NSMutableArray* touches;
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@property (nonatomic) AudioEngine* audioEngine;
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@property (nonatomic) iCadeReaderView* iCadeView;
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#if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1
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@property (nonatomic,retain) GCController *gameController __attribute__((weak_import));
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@property (nonatomic) GCController *gameController __attribute__((weak_import));
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#endif
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@end
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@implementation ViewController
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@synthesize documentsPath,bundlePath,touches,audioEngine,iCadeView;
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- (id)init
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{
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self = [super init];
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if (self) {
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sharedViewController = self;
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self.touches = [[[NSMutableArray alloc] init] autorelease];
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self.touches = [NSMutableArray array];
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self.documentsPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
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self.bundlePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/assets/"];
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@ -103,7 +101,8 @@ ViewController* sharedViewController;
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iCadeToKeyMap[iCadeButtonH] = NKCODE_BUTTON_3; // Circle
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#if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1
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if ([GCController class]) { // Checking the availability of a GameController framework
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if ([GCController class]) // Checking the availability of a GameController framework
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{
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(controllerDidConnect:) name:GCControllerDidConnectNotification object:nil];
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(controllerDidDisconnect:) name:GCControllerDidDisconnectNotification object:nil];
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}
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@ -118,9 +117,9 @@ ViewController* sharedViewController;
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self.view.frame = [[UIScreen mainScreen] bounds];
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self.view.multipleTouchEnabled = YES;
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self.context = [[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2] autorelease];
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self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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GLKView *view = (GLKView *)self.view;
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GLKView* view = (GLKView *)self.view;
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view.context = self.context;
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view.drawableDepthFormat = GLKViewDrawableDepthFormat24;
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[EAGLContext setCurrentContext:self.context];
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@ -129,7 +128,8 @@ ViewController* sharedViewController;
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float scale = [UIScreen mainScreen].scale;
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CGSize size = [[UIApplication sharedApplication].delegate window].frame.size;
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if (size.height > size.width) {
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if (size.height > size.width)
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{
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float h = size.height;
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size.height = size.width;
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size.width = h;
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@ -148,12 +148,7 @@ ViewController* sharedViewController;
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dp_xscale = (float)dp_xres / (float)pixel_xres;
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dp_yscale = (float)dp_yres / (float)pixel_yres;
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/*
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UISwipeGestureRecognizer* gesture = [[[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)] autorelease];
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[self.view addGestureRecognizer:gesture];
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*/
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self.iCadeView = [[iCadeReaderView alloc] init];
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[self.view addSubview:self.iCadeView];
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self.iCadeView.delegate = self;
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@ -194,14 +189,8 @@ ViewController* sharedViewController;
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self.gameController = nil;
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}
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#endif
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self.iCadeView = nil;
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self.audioEngine = nil;
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self.touches = nil;
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self.documentsPath = nil;
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self.bundlePath = nil;
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NativeShutdown();
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[super dealloc];
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}
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// For iOS before 6.0
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@ -229,11 +218,6 @@ ViewController* sharedViewController;
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time_update();
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}
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- (void)swipeGesture:(id)sender
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{
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// TODO: Use a swipe gesture to handle BACK
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}
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- (void)touchX:(float)x y:(float)y code:(int)code pointerId:(int)pointerId
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{
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lock_guard guard(input_state.lock);
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@ -292,9 +276,10 @@ ViewController* sharedViewController;
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return index;
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}
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- (void)touchesBegan:(NSSet *)_touches withEvent:(UIEvent *)event
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
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{
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for(UITouch* touch in _touches) {
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for(UITouch* touch in touches)
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{
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NSDictionary* dict = @{@"touch":touch,@"index":@([self freeTouchIndex])};
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[self.touches addObject:dict];
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CGPoint point = [touch locationInView:self.view];
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@ -302,18 +287,20 @@ ViewController* sharedViewController;
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}
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}
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- (void)touchesMoved:(NSSet *)_touches withEvent:(UIEvent *)event
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
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{
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for(UITouch* touch in _touches) {
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for(UITouch* touch in touches)
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{
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CGPoint point = [touch locationInView:self.view];
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NSDictionary* dict = [self touchDictBy:touch];
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[self touchX:point.x y:point.y code:0 pointerId:[[dict objectForKey:@"index"] intValue]];
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}
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}
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- (void)touchesEnded:(NSSet *)_touches withEvent:(UIEvent *)event
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
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{
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for(UITouch* touch in _touches) {
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for(UITouch* touch in touches)
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{
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CGPoint point = [touch locationInView:self.view];
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NSDictionary* dict = [self touchDictBy:touch];
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[self touchX:point.x y:point.y code:2 pointerId:[[dict objectForKey:@"index"] intValue]];
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@ -326,19 +313,6 @@ ViewController* sharedViewController;
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[(GLKView*)self.view bindDrawable];
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}
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void LaunchBrowser(char const* url)
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{
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[[UIApplication sharedApplication] openURL:[NSURL URLWithString:[NSString stringWithCString:url encoding:NSStringEncodingConversionAllowLossy]]];
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}
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void bindDefaultFBO()
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{
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[sharedViewController bindDefaultFBO];
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}
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void EnableFZ(){};
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void DisableFZ(){};
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- (void)buttonDown:(iCadeState)button
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{
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if (simulateAnalog &&
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@ -591,3 +565,16 @@ void DisableFZ(){};
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#endif
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@end
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void LaunchBrowser(char const* url)
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{
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[[UIApplication sharedApplication] openURL:[NSURL URLWithString:[NSString stringWithCString:url encoding:NSStringEncodingConversionAllowLossy]]];
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}
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void bindDefaultFBO()
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{
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[sharedViewController bindDefaultFBO];
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}
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void EnableFZ(){};
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void DisableFZ(){};
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