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Set Qt to build debug menus on non Linux platforms and fix some debugger crashes
This makes Common.pro and Native.pro use their own distinct object directories to prevent the two fbo.cpp and sha1.c files repectively to clash into the same *.obj file. The registerlist had polled register values of -1 in some cases when resizing the window. Making sure it doesn't poll values smaller than 0 fixes it. The memoryview crashed if it was switched into symbol mode outside of the symbol definition range. Also, under Windows the monospace font wasn't used because there's not literal font called "monospace" so a font family hint had to be used. The UpdateDisassembly() function jumped to the current PC, which sounds reasonable at first but the issue is that this function gets called when a breakpoint get set, so if you set a breakpoint somewhere completely different then you suddenly lose that position for no good reason. Enable the desktop QT interface for all non ARM QT platforms make sure the QtMain.cpp in the native submodule is also updated
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@ -38,8 +38,11 @@ win32|symbian: LIBS += $${FFMPEG_DIR}avformat.lib $${FFMPEG_DIR}avcodec.lib $${F
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else: LIBS += $${FFMPEG_DIR}libavformat.a $${FFMPEG_DIR}libavcodec.a $${FFMPEG_DIR}libavutil.a $${FFMPEG_DIR}libswresample.a $${FFMPEG_DIR}libswscale.a
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win32 {
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#Use a fixed base-address under windows
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QMAKE_LFLAGS += /FIXED /BASE:"0x00400000"
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QMAKE_LFLAGS += /DYNAMICBASE:NO
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LIBS += -lwinmm -lws2_32 -lShell32 -lAdvapi32
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contains($$QMAKE_TARGET.arch, x86_64): LIBS += $$files(../dx9sdk/Lib/x64/*.lib)
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contains(QMAKE_TARGET.arch, x86_64): LIBS += $$files(../dx9sdk/Lib/x64/*.lib)
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else: LIBS += $$files(../dx9sdk/Lib/x86/*.lib)
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}
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linux {
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@ -75,8 +78,8 @@ SOURCES += ../UI/*Screen.cpp \
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HEADERS += ../UI/*.h
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INCLUDEPATH += .. ../Common ../native
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# Use forms UI for Linux desktop
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linux:!mobile_platform {
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# Use forms UI for desktop platforms
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!mobile_platform {
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SOURCES += *.cpp
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HEADERS += *.h
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FORMS += *.ui
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@ -80,7 +80,6 @@ void QtHost::UpdateDisassembly()
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{
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if(mainWindow->GetDialogDisasm())
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{
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mainWindow->GetDialogDisasm()->GotoPC();
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mainWindow->GetDialogDisasm()->Update();
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}
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if(mainWindow->GetDialogDisplaylist())
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@ -334,7 +333,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_directory, co
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g_gameInfoCache.Init();
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#if defined(Q_OS_LINUX) && !defined(ARM)
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#if !defined(ARM)
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// Start Desktop UI
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MainWindow* mainWindow = new MainWindow();
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mainWindow->show();
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@ -82,6 +82,7 @@ void CtrlMemView::paintEvent(QPaintEvent *)
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QFont normalFont("Arial", 10);
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QFont alignedFont("Monospace", 10);
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alignedFont.setStyleHint(QFont::Monospace);
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painter.setFont(normalFont);
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int i;
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@ -162,12 +163,16 @@ void CtrlMemView::paintEvent(QPaintEvent *)
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if (align==4)
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{
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u32 value = Memory::ReadUnchecked_U32(address);
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sprintf(temp, "%08x [%s]", value, symbolMap.GetSymbolName(symbolMap.GetSymbolNum(value)));
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int symbolnum = symbolMap.GetSymbolNum(value);
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if(symbolnum>=0)
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sprintf(temp, "%08x [%s]", value, symbolMap.GetSymbolName(symbolnum));
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}
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else if (align==2)
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{
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u16 value = Memory::ReadUnchecked_U16(address);
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sprintf(temp, "%04x [%s]", value, symbolMap.GetSymbolName(symbolMap.GetSymbolNum(value)));
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int symbolnum = symbolMap.GetSymbolNum(value);
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if(symbolnum>=0)
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sprintf(temp, "%04x [%s]", value, symbolMap.GetSymbolName(symbolnum));
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}
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painter.drawText(85,rowY1 - 2 + rowHeight, temp);
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@ -137,7 +137,7 @@ void CtrlRegisterList::paintEvent(QPaintEvent *)
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int maxRowsDisplay =rect().bottom()/rowHeight - 1;
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selection = std::min(std::max(selection,0),numRowsTotal);
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curVertOffset = std::min(std::max(curVertOffset, 0),numRowsTotal - maxRowsDisplay);
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curVertOffset = std::max(std::min(curVertOffset,numRowsTotal - maxRowsDisplay),0);
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QScrollBar *bar = findChild<QScrollBar*>("RegListScroll");
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if(bar)
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2
native
2
native
@ -1 +1 @@
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Subproject commit c2b558e8817d1e736686a6d70db997a060a5488e
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Subproject commit f0e47c2cede7313a057df66a6e01ba173df1e001
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