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Call init on drawbuffer. upgrade native.
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@ -298,6 +298,9 @@ void NativeInitGraphics()
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theme.checkOn = I_CHECKEDBOX;
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theme.checkOff = I_SQUARE;
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ui_draw2d.Init();
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ui_draw2d_front.Init();
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UIInit(&ui_atlas, theme);
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uiTexture = new Texture();
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@ -375,6 +378,9 @@ void NativeShutdownGraphics()
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delete screenManager;
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screenManager = 0;
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ui_draw2d.Shutdown();
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ui_draw2d_front.Shutdown();
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UIShader_Shutdown();
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gl_lost_manager_shutdown();
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2
native
2
native
@ -1 +1 @@
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Subproject commit af5142d32a283ffc0ad1bba5d79a5f30fba717d9
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Subproject commit c60bda83b6871f151921ca818a4ba292714bd7ec
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