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https://github.com/libretro/ppsspp.git
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Poll controllers on a separate thread on Windows.
This means controllers will sample more than the game fps, and will work whenever keyboards do.
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@ -129,22 +129,13 @@ void UpdateScreenScale(int width, int height) {
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}
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static inline void UpdateRunLoop() {
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NativeUpdate(input_state);
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{
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{
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#ifdef _WIN32
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lock_guard guard(input_state.lock);
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input_state.pad_buttons = 0;
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input_state.pad_lstick_x = 0;
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input_state.pad_lstick_y = 0;
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input_state.pad_rstick_x = 0;
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input_state.pad_rstick_y = 0;
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host->PollControllers(input_state);
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UpdateInputState(&input_state);
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#endif
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}
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NativeUpdate(input_state);
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lock_guard guard(input_state.lock);
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EndInputState(&input_state);
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}
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if (globalUIState != UISTATE_EXIT) {
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NativeRender();
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}
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@ -1,7 +1,86 @@
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#include "InputDevice.h"
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#include "XinputDevice.h"
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#include "DinputDevice.h"
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#include "KeyboardDevice.h"
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// Copyright (c) 2014- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <list>
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#include <memory>
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#include "base/mutex.h"
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#include "input/input_state.h"
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#include "thread/thread.h"
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#include "thread/threadutil.h"
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#include "Core/Host.h"
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#include "Windows/InputDevice.h"
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#include "Windows/XinputDevice.h"
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#include "Windows/DinputDevice.h"
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#include "Windows/KeyboardDevice.h"
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#include "Windows/WindowsHost.h"
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static volatile bool inputThreadStatus = false;
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static volatile bool inputThreadEnabled = false;
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static std::thread *inputThread = NULL;
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static recursive_mutex inputMutex;
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static condition_variable inputEndCond;
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extern InputState input_state;
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inline static void ExecuteInputPoll() {
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lock_guard guard(input_state.lock);
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input_state.pad_buttons = 0;
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input_state.pad_lstick_x = 0;
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input_state.pad_lstick_y = 0;
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input_state.pad_rstick_x = 0;
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input_state.pad_rstick_y = 0;
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if (host) {
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host->PollControllers(input_state);
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}
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UpdateInputState(&input_state);
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}
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static void RunInputThread() {
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setCurrentThreadName("InputThread");
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// NOTE: The keyboard and mouse buttons are handled via raw input, not here.
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// This is mainly for controllers which need to be polled, instead of generating events.
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while (inputThreadEnabled) {
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ExecuteInputPoll();
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// Update 250 times per second.
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Sleep(4);
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}
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lock_guard guard(inputMutex);
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inputThreadStatus = false;
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inputEndCond.notify_one();
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}
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void InputDevice::BeginPolling() {
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lock_guard guard(inputMutex);
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inputThreadEnabled = true;
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inputThread = new std::thread(&RunInputThread);
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inputThread->detach();
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}
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void InputDevice::StopPolling() {
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inputThreadEnabled = false;
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lock_guard guard(inputMutex);
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if (inputThreadStatus) {
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inputEndCond.wait(inputMutex);
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}
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delete inputThread;
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inputThread = NULL;
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}
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@ -1,16 +1,35 @@
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// Copyright (c) 2014- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <list>
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#include <memory>
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#include "../Common/CommonTypes.h"
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#include "Common/CommonTypes.h"
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struct InputState;
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class InputDevice
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{
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class InputDevice {
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public:
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enum { UPDATESTATE_SKIP_PAD = 0x1234};
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virtual int UpdateState(InputState &input_state) = 0;
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virtual bool IsPad() = 0;
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static void BeginPolling();
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static void StopPolling();
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};
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@ -1563,6 +1563,7 @@ namespace MainWindow
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case WM_CLOSE:
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EmuThread_Stop();
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InputDevice::StopPolling();
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WindowsRawInput::Shutdown();
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return DefWindowProc(hWnd,message,wParam,lParam);
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@ -383,6 +383,7 @@ int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLin
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// Emu thread is always running!
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EmuThread_Start();
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InputDevice::BeginPolling();
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HACCEL hAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_ACCELS);
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HACCEL hDebugAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_DEBUGACCELS);
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@ -433,6 +434,7 @@ int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLin
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VFSShutdown();
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InputDevice::StopPolling();
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EmuThread_Stop();
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MainWindow::DestroyDebugWindows();
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