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Use the right reschedule function..
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@ -364,12 +364,12 @@ u32 sceDisplayGetVcount()
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// Too spammy
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// DEBUG_LOG(HLE,"%i=sceDisplayGetVcount()", vCount);
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// Puyo Puyo Fever polls this as a substitute for waiting vblank.
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// Puyo Puyo Fever polls this as a substitute for waiting for vblank.
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// As a result, the game never gets to reschedule so it doesn't mix audio and things break.
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// I added this as a workaround until we figure out what call actually does reschedule - it doesn't call much though...
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CoreTiming::Idle(1000000);
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__KernelReSchedule(); // Puyo puyo hack?
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hleReSchedule("sceDisplayGetVcount hack"); // Puyo puyo hack?
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return vCount;
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}
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