From b7774f4b546db3649d7fb652541aba06134175b3 Mon Sep 17 00:00:00 2001 From: The Dax Date: Mon, 15 Jul 2013 23:25:13 -0400 Subject: [PATCH] Fix texture sizes in Shin Sangoku Musou Multi Raid 2 HD Ver; it doesn't use double texture coordinates. --- Core/HDRemaster.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Core/HDRemaster.h b/Core/HDRemaster.h index af4d360b2..bc4605608 100644 --- a/Core/HDRemaster.h +++ b/Core/HDRemaster.h @@ -40,8 +40,8 @@ const struct HDRemaster g_HDRemasters[] = { { "NPJB40001", 0x4000000, false }, // MONSTER HUNTER PORTABLE 3rd HD Ver. { "BLJM85002", 0x4000000, true }, // K-ON Houkago Live HD Ver { "NPJB40002", 0x4000000, true }, // K-ON Houkago Live HD Ver -{ "BLJM85003", 0x4000000, true }, // Shin Sangoku Musou Multi Raid 2 HD Ver -{ "NPJB40003", 0x4000000, true }, // Shin Sangoku Musou Multi Raid 2 HD Ver +{ "BLJM85003", 0x4000000, false }, // Shin Sangoku Musou Multi Raid 2 HD Ver +{ "NPJB40003", 0x4000000, false }, // Shin Sangoku Musou Multi Raid 2 HD Ver { "BLJM85004", 0x4000000, true }, // Eiyuu Densetsu Sora no Kiseki FC Kai HD Edition, this one is never used // deactivated because it also affects the UMD version of the game // TODO: Differentiate between UMD version and HD version (either through reading of UMD_DATA.BIN or ISO size)