Fix texture sizes in Shin Sangoku Musou Multi Raid 2 HD Ver; it doesn't use double texture coordinates.

This commit is contained in:
The Dax 2013-07-15 23:25:13 -04:00
parent a8f87d17c9
commit b7774f4b54

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@ -40,8 +40,8 @@ const struct HDRemaster g_HDRemasters[] = {
{ "NPJB40001", 0x4000000, false }, // MONSTER HUNTER PORTABLE 3rd HD Ver.
{ "BLJM85002", 0x4000000, true }, // K-ON Houkago Live HD Ver
{ "NPJB40002", 0x4000000, true }, // K-ON Houkago Live HD Ver
{ "BLJM85003", 0x4000000, true }, // Shin Sangoku Musou Multi Raid 2 HD Ver
{ "NPJB40003", 0x4000000, true }, // Shin Sangoku Musou Multi Raid 2 HD Ver
{ "BLJM85003", 0x4000000, false }, // Shin Sangoku Musou Multi Raid 2 HD Ver
{ "NPJB40003", 0x4000000, false }, // Shin Sangoku Musou Multi Raid 2 HD Ver
{ "BLJM85004", 0x4000000, true }, // Eiyuu Densetsu Sora no Kiseki FC Kai HD Edition, this one is never used
// deactivated because it also affects the UMD version of the game
// TODO: Differentiate between UMD version and HD version (either through reading of UMD_DATA.BIN or ISO size)