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Make it invalid for subarea texture
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@ -222,8 +222,8 @@ inline void TextureCache::AttachFramebuffer(TexCacheEntry *entry, u32 address, V
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} else if ((entry->addr - address) / entry->bufw < framebuffer->height) {
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WARN_LOG_REPORT_ONCE(subarea, HLE, "Render to area containing texture at %08x", address);
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// TODO: Keep track of the y offset.
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// Affected game List : God of War Ghost of Sparta , Tactic Orge , Sword Art Online
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AttachFramebufferValid(entry, framebuffer);
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// Affected game List : God of War Ghost of Sparta , God of War Chains of Olympus
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AttachFramebufferInvalid(entry, framebuffer);
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}
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}
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}
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