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Split out viewport type commands.
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8f26d5ceae
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@ -197,12 +197,12 @@ static const CommandTableEntry commandTable[] = {
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{GE_CMD_PATCHCULLENABLE, FLAG_FLUSHBEFOREONCHANGE},
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// Viewport.
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{GE_CMD_VIEWPORTX1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE},
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{GE_CMD_VIEWPORTY1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE},
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{GE_CMD_VIEWPORTX2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE},
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{GE_CMD_VIEWPORTY2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE},
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{GE_CMD_VIEWPORTZ1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE},
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{GE_CMD_VIEWPORTZ2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE},
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{GE_CMD_VIEWPORTX1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GLES_GPU::Execute_ViewportType},
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{GE_CMD_VIEWPORTY1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GLES_GPU::Execute_ViewportType},
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{GE_CMD_VIEWPORTX2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GLES_GPU::Execute_ViewportType},
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{GE_CMD_VIEWPORTY2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GLES_GPU::Execute_ViewportType},
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{GE_CMD_VIEWPORTZ1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GLES_GPU::Execute_ViewportType},
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{GE_CMD_VIEWPORTZ2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GLES_GPU::Execute_ViewportType},
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// Region
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{GE_CMD_REGION1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GLES_GPU::Execute_Region},
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@ -886,6 +886,11 @@ void GLES_GPU::Execute_FramebufType(u32 op, u32 diff) {
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gstate_c.textureChanged |= TEXCHANGE_PARAMSONLY;
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}
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void GLES_GPU::Execute_ViewportType(u32 op, u32 diff) {
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gstate_c.framebufChanged = true;
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gstate_c.textureChanged |= TEXCHANGE_PARAMSONLY;
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}
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void GLES_GPU::Execute_TexScaleU(u32 op, u32 diff) {
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gstate_c.uv.uScale = getFloat24(op);
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shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
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@ -1551,8 +1556,7 @@ void GLES_GPU::ExecuteOpInternal(u32 op, u32 diff) {
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case GE_CMD_VIEWPORTY2:
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case GE_CMD_VIEWPORTZ1:
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case GE_CMD_VIEWPORTZ2:
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gstate_c.framebufChanged = true;
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gstate_c.textureChanged |= TEXCHANGE_PARAMSONLY;
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Execute_ViewportType(op, diff);
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break;
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case GE_CMD_LIGHTENABLE0:
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@ -89,6 +89,7 @@ public:
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void Execute_Region(u32 op, u32 diff);
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void Execute_Scissor(u32 op, u32 diff);
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void Execute_FramebufType(u32 op, u32 diff);
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void Execute_ViewportType(u32 op, u32 diff);
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void Execute_TexScaleU(u32 op, u32 diff);
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void Execute_TexScaleV(u32 op, u32 diff);
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void Execute_TexOffsetU(u32 op, u32 diff);
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