mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-02 22:26:25 +00:00
Merge pull request #2861 from raven02/vendor
GPU-vendor-base alpha and color Testing
This commit is contained in:
commit
bd2c74cf24
@ -28,6 +28,7 @@
|
||||
#endif
|
||||
|
||||
#include "FragmentShaderGenerator.h"
|
||||
#include "Framebuffer.h"
|
||||
#include "../ge_constants.h"
|
||||
#include "../GPUState.h"
|
||||
#include <cstdio>
|
||||
@ -202,10 +203,16 @@ void GenerateFragmentShader(char *buffer) {
|
||||
}
|
||||
|
||||
if (enableAlphaTest) {
|
||||
WRITE(p, "float roundTo255th(in float x) { float y = x + (0.49/255.0); return y - fract(y * 255.0) * (1.0 / 255.0); }\n");
|
||||
if (gstate_c.gpuVendor == GPU_VENDOR_POWERVR)
|
||||
WRITE(p, "float roundTo255th(in float x) { float y = x + (0.5/255.0); return y - fract(y * 255.0) * (1.0 / 255.0); }\n");
|
||||
else
|
||||
WRITE(p, "float roundAndScaleTo255f(in float x) { return floor(x * 255.0 + 0.5); }\n");
|
||||
}
|
||||
if (enableColorTest) {
|
||||
if (gstate_c.gpuVendor == GPU_VENDOR_POWERVR)
|
||||
WRITE(p, "vec3 roundTo255thv(in vec3 x) { vec3 y = x + (0.5/255.0); return y - fract(y * 255.0) * (1.0 / 255.0); }\n");
|
||||
else
|
||||
WRITE(p, "vec3 roundAndScaleTo255v(in vec3 x) { return floor(x * 255.0 + 0.5); }\n");
|
||||
}
|
||||
|
||||
WRITE(p, "void main() {\n");
|
||||
@ -272,7 +279,10 @@ void GenerateFragmentShader(char *buffer) {
|
||||
int alphaTestFunc = gstate.alphatest & 7;
|
||||
const char *alphaTestFuncs[] = { "#", "#", " != ", " == ", " >= ", " > ", " <= ", " < " }; // never/always don't make sense
|
||||
if (alphaTestFuncs[alphaTestFunc][0] != '#') {
|
||||
if (gstate_c.gpuVendor == GPU_VENDOR_POWERVR)
|
||||
WRITE(p, " if (roundTo255th(v.a) %s u_alphacolorref.a) discard;\n", alphaTestFuncs[alphaTestFunc]);
|
||||
else
|
||||
WRITE(p, " if (roundAndScaleTo255f(v.a) %s u_alphacolorref.a) discard;\n", alphaTestFuncs[alphaTestFunc]);
|
||||
}
|
||||
}
|
||||
|
||||
@ -290,7 +300,10 @@ void GenerateFragmentShader(char *buffer) {
|
||||
const char *colorTestFuncs[] = { "#", "#", " != ", " == " }; // never/always don't make sense
|
||||
int colorTestMask = gstate.colormask;
|
||||
if (colorTestFuncs[colorTestFunc][0] != '#') {
|
||||
if (gstate_c.gpuVendor == GPU_VENDOR_POWERVR)
|
||||
WRITE(p, "if (roundTo255thv(v.rgb) %s u_alphacolorref.rgb) discard;\n", colorTestFuncs[colorTestFunc]);
|
||||
else
|
||||
WRITE(p, "if (roundAndScaleTo255v(v.rgb) %s u_alphacolorref.rgb) discard;\n", colorTestFuncs[colorTestFunc]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -191,14 +191,18 @@ FramebufferManager::FramebufferManager() :
|
||||
|| vendor == "Intel Corporation"
|
||||
|| vendor == "Tungsten Graphics, Inc") { // We'll assume this last one means Intel
|
||||
gpuVendor = GPU_VENDOR_INTEL;
|
||||
} else if(vendor == "ARM") {
|
||||
} else if(vendor == "ARM")
|
||||
gpuVendor = GPU_VENDOR_ARM;
|
||||
} else {
|
||||
else if(vendor == "Imagination Technologies")
|
||||
gpuVendor = GPU_VENDOR_POWERVR;
|
||||
else if(vendor == "Qualcomm")
|
||||
gpuVendor = GPU_VENDOR_ADRENO;
|
||||
else
|
||||
gpuVendor = GPU_VENDOR_UNKNOWN;
|
||||
}
|
||||
} else {
|
||||
} else
|
||||
gpuVendor = GPU_VENDOR_UNKNOWN;
|
||||
}
|
||||
gstate_c.gpuVendor = gpuVendor;
|
||||
NOTICE_LOG(HLE,"GPU Vendor : %s", cvendor);
|
||||
}
|
||||
|
||||
FramebufferManager::~FramebufferManager() {
|
||||
|
@ -49,6 +49,8 @@ enum {
|
||||
GPU_VENDOR_AMD = 2,
|
||||
GPU_VENDOR_INTEL = 3,
|
||||
GPU_VENDOR_ARM = 4,
|
||||
GPU_VENDOR_POWERVR = 5,
|
||||
GPU_VENDOR_ADRENO = 6,
|
||||
GPU_VENDOR_UNKNOWN = 0
|
||||
};
|
||||
|
||||
|
@ -34,6 +34,7 @@
|
||||
#include "GPU/GLES/ShaderManager.h"
|
||||
#include "GPU/GLES/TransformPipeline.h"
|
||||
#include "UI/OnScreenDisplay.h"
|
||||
#include "Framebuffer.h"
|
||||
|
||||
Shader::Shader(const char *code, uint32_t shaderType, bool useHWTransform) : failed_(false), useHWTransform_(useHWTransform) {
|
||||
source_ = code;
|
||||
@ -195,6 +196,7 @@ static void SetColorUniform3Alpha(int uniform, u32 color, u8 alpha) {
|
||||
|
||||
// This passes colors unscaled (e.g. 0 - 255 not 0 - 1.)
|
||||
static void SetColorUniform3Alpha255(int uniform, u32 color, u8 alpha) {
|
||||
if (gstate_c.gpuVendor == GPU_VENDOR_POWERVR) {
|
||||
const float col[4] = {
|
||||
(float)((color & 0xFF)) * (1.0f / 255.0f),
|
||||
(float)((color & 0xFF00) >> 8) * (1.0f / 255.0f),
|
||||
@ -202,6 +204,15 @@ static void SetColorUniform3Alpha255(int uniform, u32 color, u8 alpha) {
|
||||
(float)alpha * (1.0f / 255.0f)
|
||||
};
|
||||
glUniform4fv(uniform, 1, col);
|
||||
} else {
|
||||
const float col[4] = {
|
||||
(float)((color & 0xFF)) ,
|
||||
(float)((color & 0xFF00) >> 8) ,
|
||||
(float)((color & 0xFF0000) >> 16) ,
|
||||
(float)alpha
|
||||
};
|
||||
glUniform4fv(uniform, 1, col);
|
||||
}
|
||||
}
|
||||
|
||||
static void SetColorUniform3ExtraFloat(int uniform, u32 color, float extra) {
|
||||
|
@ -285,6 +285,7 @@ struct GPUStateCache
|
||||
u32 curRTHeight;
|
||||
|
||||
u32 getRelativeAddress(u32 data) const;
|
||||
int gpuVendor;
|
||||
};
|
||||
|
||||
// TODO: Implement support for these.
|
||||
|
Loading…
Reference in New Issue
Block a user