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Update Core/HLE/sceSas.cpp
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@ -304,7 +304,7 @@ void sceSasSetPitch(u32 core, int voiceNum, int pitch)
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void sceSasSetKeyOn(u32 core, int voiceNum)
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{
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DEBUG_LOG(HLE,"0=sceSasSetKeyOff(core=%08x, voiceNum=%i)", core, voiceNum);
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DEBUG_LOG(HLE,"0=sceSasSetKeyOn(core=%08x, voiceNum=%i)", core, voiceNum);
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Voice &v = sas.voices[voiceNum];
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v.vag.Start(Memory::GetPointer(v.vagAddr));
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v.playing = true;
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@ -323,7 +323,7 @@ void sceSasSetKeyOff(u32 core, int voiceNum)
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u32 sceSasSetNoise(u32 core, int voiceNum, int freq)
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{
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DEBUG_LOG(HLE,"0=sceSasSetVoice(core=%08x, voiceNum=%i, freq=%i)", core, voiceNum, freq);
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DEBUG_LOG(HLE,"0=sceSasSetNoise(core=%08x, voiceNum=%i, freq=%i)", core, voiceNum, freq);
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Voice &v = sas.voices[voiceNum];
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v.freq = freq;
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return 0;
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