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Exit cleanly on Android instead of hard-exiting using exit(0).
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parent
e1ebc12d7f
commit
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@ -1119,12 +1119,10 @@ UI::EventReturn MainScreen::OnExit(UI::EventParams &e) {
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// However, let's make sure the config was saved, since it may not have been.
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g_Config.Save();
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// We shouldn't call NativeShutdown here at all, it should be done by the framework.
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#ifdef ANDROID
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#ifdef ANDROID_NDK_PROFILER
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moncleanup();
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#endif
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exit(0);
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#endif
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UpdateUIState(UISTATE_EXIT);
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@ -1144,7 +1142,7 @@ void MainScreen::dialogFinished(const Screen *dialog, DialogResult result) {
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// Refocus the game button itself.
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int tab = tabHolder_->GetCurrentTab();
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if (tab >= 0 && tab < gameBrowsers_.size()) {
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if (tab >= 0 && tab < (int)gameBrowsers_.size()) {
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gameBrowsers_[tab]->FocusGame(restoreFocusGamePath_);
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}
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@ -77,6 +77,7 @@ public class NativeActivity extends Activity implements SurfaceHolder.Callback {
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private Vibrator vibrator;
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private boolean isXperiaPlay;
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private boolean shuttingDown;
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// Allow for multiple connected gamepads but just consider them the same for now.
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// Actually this is not entirely true, see the code.
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@ -362,6 +363,7 @@ public class NativeActivity extends Activity implements SurfaceHolder.Callback {
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@Override
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public void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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shuttingDown = false;
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registerCallbacks();
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updateDisplayMetrics(null);
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@ -477,6 +479,10 @@ public class NativeActivity extends Activity implements SurfaceHolder.Callback {
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audioFocusChangeListener = null;
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audioManager = null;
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unregisterCallbacks();
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if (shuttingDown) {
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NativeApp.shutdown();
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}
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}
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@Override
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@ -951,6 +957,7 @@ public class NativeActivity extends Activity implements SurfaceHolder.Callback {
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}
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return true;
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} else if (command.equals("finish")) {
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shuttingDown = true;
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finish();
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} else if (command.equals("rotate")) {
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updateScreenRotation();
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