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Add Ini for use Media Engine
Better to solve blackscreen and flash issue.
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@ -70,6 +70,7 @@ void CConfig::Load(const char *iniFileName)
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graphics->Get("SSAA", &SSAntiAliasing, 0);
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graphics->Get("VBO", &bUseVBO, false);
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graphics->Get("FrameSkip", &iFrameSkip, 0);
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graphics->Get("UseMediaEngine", &bUseMediaEngine, false);
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#ifdef USING_GLES2
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graphics->Get("AnisotropyLevel", &iAnisotropyLevel, 0);
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#else
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@ -134,6 +135,7 @@ void CConfig::Save()
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graphics->Set("SSAA", SSAntiAliasing);
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graphics->Set("VBO", bUseVBO);
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graphics->Set("FrameSkip", iFrameSkip);
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graphics->Set("UseMediaEngine", bUseMediaEngine);
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graphics->Set("AnisotropyLevel", iAnisotropyLevel);
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graphics->Set("VertexCache", bVertexCache);
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graphics->Set("FullScreen", bFullScreen);
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@ -59,6 +59,7 @@ public:
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bool bUseVBO;
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bool bStretchToDisplay;
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int iFrameSkip; // 0 = off; 1 = auto; (future: 2 = skip every 2nd frame; 3 = skip every 3rd frame etc).
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bool bUseMediaEngine;
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int iWindowZoom; // for Windows
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bool SSAntiAliasing; //for Windows, too
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@ -23,6 +23,7 @@
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#include "sceKernelThread.h"
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#include "HLE.h"
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#include "../HW/MediaEngine.h"
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#include "../../Core/Config.h"
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static bool useMediaEngine;
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@ -519,6 +520,10 @@ int sceMpegAvcDecodeMode(u32 mpeg, u32 modeAddr)
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int sceMpegQueryStreamOffset(u32 mpeg, u32 bufferAddr, u32 offsetAddr)
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{
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if (g_Config.bUseMediaEngine == false){
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WARN_LOG(HLE, "Media Engine disabled");
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return -1;
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}
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MpegContext *ctx = getMpegCtx(mpeg);
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if (!ctx) {
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WARN_LOG(HLE, "sceMpegQueryStreamOffset(%08x, %08x, %08x): bad mpeg handle", mpeg, bufferAddr, offsetAddr);
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