Display current AF

This commit is contained in:
raven02 2013-06-15 13:08:00 +08:00
parent c96bf8d375
commit c0d51065d6

View File

@ -798,8 +798,10 @@ void GraphicsScreenP2::render() {
if (g_Config.iAnisotropyLevel == 0)
g_Config.iAnisotropyLevel = 2;
ui_draw2d.DrawText(UBUNTU24, gs->T("Level :"), x + 60, y += stride, 0xFFFFFFFF, ALIGN_LEFT);
HLinear hlinear1(x + 180, y, 20);
char showAF[256];
sprintf(showAF, "%s %dx", gs->T("Level :"), g_Config.iAnisotropyLevel);
ui_draw2d.DrawText(UBUNTU24, showAF, x + 60, (y += stride) - 5, 0xFFFFFFFF, ALIGN_LEFT);
HLinear hlinear1(x + 60, y += stride , 20);
if (UIButton(GEN_ID, hlinear1, 45, 0, gs->T("2x"), ALIGN_LEFT))
g_Config.iAnisotropyLevel = 2;
if (UIButton(GEN_ID, hlinear1, 45, 0, gs->T("4x"), ALIGN_LEFT))