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Maemo5: added !defined(MAEMO) as !defined(MEEGO_EDITION_HARMATTAN)
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@ -462,7 +462,7 @@ void FramebufferManager::DrawPlainColor(u32 color) {
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void FramebufferManager::DrawActiveTexture(GLuint texture, float x, float y, float w, float h, float destW, float destH, bool flip, float uscale, float vscale, GLSLProgram *program) {
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if (texture) {
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// We know the texture, we can do a DrawTexture shortcut on nvidia.
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#if defined(USING_GLES2) && !defined(__SYMBIAN32__) && !defined(MEEGO_EDITION_HARMATTAN) && !defined(IOS) && !defined(BLACKBERRY)
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#if defined(USING_GLES2) && !defined(__SYMBIAN32__) && !defined(MEEGO_EDITION_HARMATTAN) && !defined(IOS) && !defined(BLACKBERRY) && !defined(MAEMO)
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if (gl_extensions.NV_draw_texture && !program) {
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// Fast path for Tegra. TODO: Make this path work on desktop nvidia, seems GLEW doesn't have a clue.
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// Actually, on Desktop we should just use glBlitFramebuffer - although we take a texture here
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