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Minimal port of Android EGL code from Dolphin.
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228
Common/GL/GLInterface/EGL.cpp
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228
Common/GL/GLInterface/EGL.cpp
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// Copyright 2012 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <array>
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#include <cstdlib>
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#include "Common/GL/GLInterface/EGL.h"
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#include "Common/Log.h"
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// Show the current FPS
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void cInterfaceEGL::Swap()
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{
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eglSwapBuffers(egl_dpy, egl_surf);
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}
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void cInterfaceEGL::SwapInterval(int Interval)
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{
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eglSwapInterval(egl_dpy, Interval);
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}
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void* cInterfaceEGL::GetFuncAddress(const std::string& name)
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{
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return (void*)eglGetProcAddress(name.c_str());
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}
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void cInterfaceEGL::DetectMode()
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{
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if (s_opengl_mode != MODE_DETECT)
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return;
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EGLint num_configs;
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bool supportsGL = false, supportsGLES2 = false, supportsGLES3 = false;
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std::array<int, 3> renderable_types = {
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EGL_OPENGL_BIT,
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(1 << 6), /* EGL_OPENGL_ES3_BIT_KHR */
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EGL_OPENGL_ES2_BIT,
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};
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for (auto renderable_type : renderable_types)
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{
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// attributes for a visual in RGBA format with at least
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// 8 bits per color
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int attribs[] = {
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_RENDERABLE_TYPE, renderable_type,
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EGL_NONE
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};
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// Get how many configs there are
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if (!eglChooseConfig( egl_dpy, attribs, nullptr, 0, &num_configs))
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{
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INFO_LOG(G3D, "Error: couldn't get an EGL visual config\n");
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continue;
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}
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EGLConfig* config = new EGLConfig[num_configs];
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// Get all the configurations
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if (!eglChooseConfig(egl_dpy, attribs, config, num_configs, &num_configs))
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{
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INFO_LOG(G3D, "Error: couldn't get an EGL visual config\n");
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delete[] config;
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continue;
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}
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for (int i = 0; i < num_configs; ++i)
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{
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EGLint attribVal;
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bool ret;
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ret = eglGetConfigAttrib(egl_dpy, config[i], EGL_RENDERABLE_TYPE, &attribVal);
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if (ret)
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{
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if (attribVal & EGL_OPENGL_BIT)
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supportsGL = true;
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if (attribVal & (1 << 6)) /* EGL_OPENGL_ES3_BIT_KHR */
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supportsGLES3 = true;
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if (attribVal & EGL_OPENGL_ES2_BIT)
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supportsGLES2 = true;
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}
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}
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delete[] config;
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}
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if (supportsGL)
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s_opengl_mode = GLInterfaceMode::MODE_OPENGL;
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else if (supportsGLES3)
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s_opengl_mode = GLInterfaceMode::MODE_OPENGLES3;
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else if (supportsGLES2)
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s_opengl_mode = GLInterfaceMode::MODE_OPENGLES2;
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if (s_opengl_mode == GLInterfaceMode::MODE_DETECT) // Errored before we found a mode
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s_opengl_mode = GLInterfaceMode::MODE_OPENGL; // Fall back to OpenGL
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}
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool cInterfaceEGL::Create(void *window_handle, bool core)
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{
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const char *s;
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EGLint egl_major, egl_minor;
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egl_dpy = OpenDisplay();
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if (!egl_dpy)
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{
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INFO_LOG(G3D, "Error: eglGetDisplay() failed\n");
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return false;
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}
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if (!eglInitialize(egl_dpy, &egl_major, &egl_minor))
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{
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INFO_LOG(G3D, "Error: eglInitialize() failed\n");
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return false;
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}
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/* Detection code */
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EGLConfig config;
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EGLint num_configs;
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DetectMode();
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// attributes for a visual in RGBA format with at least
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// 8 bits per color
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int attribs[] = {
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_NONE };
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EGLint ctx_attribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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switch (s_opengl_mode)
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{
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case MODE_OPENGL:
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attribs[1] = EGL_OPENGL_BIT;
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ctx_attribs[0] = EGL_NONE;
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break;
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case MODE_OPENGLES2:
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attribs[1] = EGL_OPENGL_ES2_BIT;
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ctx_attribs[1] = 2;
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break;
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case MODE_OPENGLES3:
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attribs[1] = (1 << 6); /* EGL_OPENGL_ES3_BIT_KHR */
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ctx_attribs[1] = 3;
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break;
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default:
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ERROR_LOG(G3D, "Unknown opengl mode set\n");
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return false;
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break;
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}
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if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs))
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{
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INFO_LOG(G3D, "Error: couldn't get an EGL visual config\n");
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exit(1);
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}
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if (s_opengl_mode == MODE_OPENGL)
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eglBindAPI(EGL_OPENGL_API);
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else
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eglBindAPI(EGL_OPENGL_ES_API);
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EGLNativeWindowType host_window = (EGLNativeWindowType) window_handle;
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EGLNativeWindowType native_window = InitializePlatform(host_window, config);
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s = eglQueryString(egl_dpy, EGL_VERSION);
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INFO_LOG(G3D, "EGL_VERSION = %s\n", s);
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s = eglQueryString(egl_dpy, EGL_VENDOR);
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INFO_LOG(G3D, "EGL_VENDOR = %s\n", s);
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s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
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INFO_LOG(G3D, "EGL_EXTENSIONS = %s\n", s);
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s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
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INFO_LOG(G3D, "EGL_CLIENT_APIS = %s\n", s);
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egl_ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, ctx_attribs );
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if (!egl_ctx)
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{
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INFO_LOG(G3D, "Error: eglCreateContext failed\n");
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exit(1);
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}
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egl_surf = eglCreateWindowSurface(egl_dpy, config, native_window, nullptr);
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if (!egl_surf)
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{
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INFO_LOG(G3D, "Error: eglCreateWindowSurface failed\n");
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exit(1);
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}
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return true;
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}
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bool cInterfaceEGL::MakeCurrent()
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{
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return eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx);
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}
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bool cInterfaceEGL::ClearCurrent()
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{
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return eglMakeCurrent(egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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}
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// Close backend
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void cInterfaceEGL::Shutdown()
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{
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ShutdownPlatform();
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if (egl_ctx && !eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx))
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NOTICE_LOG(G3D, "Could not release drawing context.");
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if (egl_ctx)
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{
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eglMakeCurrent(egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (!eglDestroyContext(egl_dpy, egl_ctx))
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NOTICE_LOG(G3D, "Could not destroy drawing context.");
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if (!eglDestroySurface(egl_dpy, egl_surf))
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NOTICE_LOG(G3D, "Could not destroy window surface.");
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if (!eglTerminate(egl_dpy))
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NOTICE_LOG(G3D, "Could not destroy display connection.");
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egl_ctx = nullptr;
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egl_dpy = nullptr;
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}
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}
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Common/GL/GLInterface/EGL.h
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Common/GL/GLInterface/EGL.h
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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <EGL/egl.h>
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#include "Common/GL/GLInterfaceBase.h"
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class cInterfaceEGL : public cInterfaceBase
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{
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protected:
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void DetectMode();
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EGLSurface egl_surf;
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EGLContext egl_ctx;
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EGLDisplay egl_dpy;
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virtual EGLDisplay OpenDisplay() = 0;
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virtual EGLNativeWindowType InitializePlatform(EGLNativeWindowType host_window, EGLConfig config) = 0;
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virtual void ShutdownPlatform() = 0;
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public:
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void SwapInterval(int Interval);
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void Swap();
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void SetMode(u32 mode) { s_opengl_mode = mode; }
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void* GetFuncAddress(const std::string& name);
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bool Create(void *window_handle, bool core);
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bool MakeCurrent();
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bool ClearCurrent();
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void Shutdown();
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};
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Common/GL/GLInterface/EGLAndroid.cpp
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Common/GL/GLInterface/EGLAndroid.cpp
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/GL/GLInterface/EGLAndroid.h"
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EGLDisplay cInterfaceEGLAndroid::OpenDisplay()
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{
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return eglGetDisplay(EGL_DEFAULT_DISPLAY);
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}
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EGLNativeWindowType cInterfaceEGLAndroid::InitializePlatform(EGLNativeWindowType host_window, EGLConfig config)
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{
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EGLint format;
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eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry(host_window, 0, 0, format);
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const int width = ANativeWindow_getWidth(host_window);
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const int height = ANativeWindow_getHeight(host_window);
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SetBackBufferDimensions(width, height);
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return host_window;
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}
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void cInterfaceEGLAndroid::ShutdownPlatform()
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{
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}
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Common/GL/GLInterface/EGLAndroid.h
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Common/GL/GLInterface/EGLAndroid.h
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/GL/GLInterface/EGL.h"
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class cInterfaceEGLAndroid : public cInterfaceEGL
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{
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protected:
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EGLDisplay OpenDisplay() override;
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EGLNativeWindowType InitializePlatform(EGLNativeWindowType host_window, EGLConfig config) override;
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void ShutdownPlatform() override;
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};
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Common/GL/GLInterface/GLInterface.cpp
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Common/GL/GLInterface/GLInterface.cpp
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/GL/GLInterfaceBase.h"
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#ifdef ANDROID
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#include "Common/GL/GLInterface/EGLAndroid.h"
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#elif defined(__APPLE__)
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#include "Common/GL/GLInterface/AGL.h"
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#elif defined(_WIN32)
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#include "Common/GL/GLInterface/WGL.h"
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#elif HAVE_X11
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#if defined(USE_EGL) && USE_EGL
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#include "Common/GL/GLInterface/EGLX11.h"
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#else
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#include "Common/GL/GLInterface/GLX.h"
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#endif
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#else
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#error Platform doesnt have a GLInterface
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#endif
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cInterfaceBase* HostGL_CreateGLInterface()
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{
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#ifdef ANDROID
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return new cInterfaceEGLAndroid;
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#elif defined(__APPLE__)
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return new cInterfaceAGL;
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#elif defined(_WIN32)
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return new cInterfaceWGL;
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#elif defined(HAVE_X11) && HAVE_X11
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#if defined(USE_EGL) && USE_EGL
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return new cInterfaceEGLX11;
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#else
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return new cInterfaceGLX;
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#endif
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#else
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return nullptr;
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#endif
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}
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Common/GL/GLInterfaceBase.h
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Common/GL/GLInterfaceBase.h
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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "Common/CommonTypes.h"
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enum GLInterfaceMode {
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MODE_DETECT = 0,
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MODE_OPENGL,
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MODE_OPENGLES2,
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MODE_OPENGLES3,
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};
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class cInterfaceBase
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{
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protected:
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// Window dimensions.
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u32 s_backbuffer_width;
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u32 s_backbuffer_height;
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u32 s_opengl_mode;
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public:
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cInterfaceBase() : s_backbuffer_width(0), s_backbuffer_height(0), s_opengl_mode(MODE_DETECT) {}
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virtual ~cInterfaceBase() {}
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virtual void Swap() {}
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virtual void SetMode(u32 mode) { s_opengl_mode = GLInterfaceMode::MODE_OPENGL; }
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virtual u32 GetMode() { return s_opengl_mode; }
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virtual void* GetFuncAddress(const std::string& name) { return nullptr; }
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virtual bool Create(void *window_handle, bool core = true) { return true; }
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virtual bool MakeCurrent() { return true; }
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virtual bool ClearCurrent() { return true; }
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virtual void Shutdown() {}
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virtual void SwapInterval(int Interval) { }
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virtual u32 GetBackBufferWidth() { return s_backbuffer_width; }
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virtual u32 GetBackBufferHeight() { return s_backbuffer_height; }
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virtual void SetBackBufferDimensions(u32 W, u32 H) {s_backbuffer_width = W; s_backbuffer_height = H; }
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virtual void Update() { }
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virtual bool PeekMessages() { return false; }
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};
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extern cInterfaceBase *GLInterface;
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// This function has to be defined along the Host_ functions from Core/Host.h.
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// Current canonical implementation: DolphinWX/GLInterface/GLInterface.cpp.
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cInterfaceBase* HostGL_CreateGLInterface();
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