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https://github.com/libretro/ppsspp.git
synced 2024-11-27 10:20:49 +00:00
Add optional "DevMenu" in-game button for quick access to things like log settings
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@ -220,6 +220,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename)
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debugConfig->Get("FontWidth", &iFontWidth, 8);
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debugConfig->Get("FontHeight", &iFontHeight, 12);
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debugConfig->Get("DisplayStatusBar", &bDisplayStatusBar, true);
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debugConfig->Get("ShowDeveloperMenu", &bShowDeveloperMenu, false);
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IniFile::Section *gleshacks = iniFile.GetOrCreateSection("GLESHacks");
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gleshacks->Get("PrescaleUV", &bPrescaleUV, false);
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@ -364,6 +365,8 @@ void Config::Save() {
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debugConfig->Set("FontWidth", iFontWidth);
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debugConfig->Set("FontHeight", iFontHeight);
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debugConfig->Set("DisplayStatusBar", bDisplayStatusBar);
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debugConfig->Set("ShowDeveloperMenu", bShowDeveloperMenu);
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if (!iniFile.Save(iniFilename_.c_str())) {
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ERROR_LOG(LOADER, "Error saving config - can't write ini %s", iniFilename_.c_str());
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return;
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@ -157,6 +157,7 @@ public:
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int iFontWidth;
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int iFontHeight;
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bool bDisplayStatusBar;
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bool bShowDeveloperMenu;
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std::string currentDirectory;
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std::string externalDirectory;
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@ -27,6 +27,24 @@
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#include "Common/LogManager.h"
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#include "Core/Config.h"
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void DevMenu::CreatePopupContents(UI::ViewGroup *parent) {
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using namespace UI;
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parent->Add(new Choice("Log Channels"))->OnClick.Handle(this, &DevMenu::OnLogConfig);
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parent->Add(new Choice("Developer Tools"))->OnClick.Handle(this, &DevMenu::OnDeveloperTools);
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}
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UI::EventReturn DevMenu::OnLogConfig(UI::EventParams &e) {
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screenManager()->push(new LogConfigScreen());
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return UI::EVENT_DONE;
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}
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UI::EventReturn DevMenu::OnDeveloperTools(UI::EventParams &e) {
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screenManager()->push(new DeveloperToolsScreen());
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return UI::EVENT_DONE;
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}
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// It's not so critical to translate everything here, most of this is developers only.
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void LogConfigScreen::CreateViews() {
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@ -39,6 +57,12 @@ void LogConfigScreen::CreateViews() {
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LinearLayout *vert = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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vert->SetSpacing(0);
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LinearLayout *topbar = new LinearLayout(ORIENT_HORIZONTAL);
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topbar->Add(new Choice("Back"))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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topbar->Add(new Choice("Toggle All"))->OnClick.Handle(this, &LogConfigScreen::OnToggleAll);
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vert->Add(topbar);
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vert->Add(new ItemHeader("Log Channels"));
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static const char *logLevelList[] = {
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@ -58,11 +82,20 @@ void LogConfigScreen::CreateViews() {
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LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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row->Add(new PopupMultiChoice(&chan->level_, chan->GetFullName(), logLevelList, 1, 6, 0, screenManager(), new LinearLayoutParams(1.0)));
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row->Add(new CheckBox(&chan->enable_, "", "", new LinearLayoutParams(100, WRAP_CONTENT)));
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vert->Add(row);
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}
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}
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vert->Add(new Button(d->T("Back"), new LayoutParams(260, 64)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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UI::EventReturn LogConfigScreen::OnToggleAll(UI::EventParams &e) {
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LogManager *logMan = LogManager::GetInstance();
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for (int i = 0; i < LogManager::GetNumChannels(); i++) {
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LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
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LogChannel *chan = logMan->GetLogChannel(type);
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chan->enable_ = !chan->enable_;
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}
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return UI::EVENT_DONE;
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}
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void SystemInfoScreen::CreateViews() {
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@ -27,14 +27,24 @@
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#include "UI/MiscScreens.h"
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class DevMenu : public PopupScreen {
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public:
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DevMenu() : PopupScreen("Dev Tools") {}
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virtual void CreatePopupContents(UI::ViewGroup *parent);
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protected:
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UI::EventReturn OnLogConfig(UI::EventParams &e);
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UI::EventReturn OnDeveloperTools(UI::EventParams &e);
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};
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class LogConfigScreen : public UIDialogScreenWithBackground {
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public:
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LogConfigScreen() {}
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virtual void CreateViews();
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private:
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UI::EventReturn OnLogLevelChanged(UI::EventParams &e);
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UI::EventReturn OnLogEnabledChanged(UI::EventParams &e);
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UI::EventReturn OnToggleAll(UI::EventParams &e);
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};
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class SystemInfoScreen : public UIDialogScreenWithBackground {
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@ -49,6 +49,7 @@
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#include "UI/MainScreen.h"
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#include "UI/EmuScreen.h"
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#include "UI/DevScreens.h"
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#include "UI/GameInfoCache.h"
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#include "UI/MiscScreens.h"
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@ -384,6 +385,14 @@ static const struct { int from, to; } legacy_touch_mapping[12] = {
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void EmuScreen::CreateViews() {
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root_ = CreatePadLayout(&pauseTrigger_);
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if (g_Config.bShowDeveloperMenu) {
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root_->Add(new UI::Button("DevMenu"))->OnClick.Handle(this, &EmuScreen::OnDevTools);
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}
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}
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UI::EventReturn EmuScreen::OnDevTools(UI::EventParams ¶ms) {
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screenManager()->push(new DevMenu());
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return UI::EVENT_DONE;
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}
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void EmuScreen::update(InputState &input) {
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@ -44,6 +44,7 @@ public:
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protected:
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virtual void CreateViews();
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UI::EventReturn OnDevTools(UI::EventParams ¶ms);
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private:
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void bootGame(const std::string &filename);
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@ -426,13 +426,14 @@ void DeveloperToolsScreen::CreateViews() {
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list->SetSpacing(0);
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list->Add(new ItemHeader(s->T("General")));
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list->Add(new Choice(de->T("System Information")))->OnClick.Handle(this, &DeveloperToolsScreen::OnSysInfo);
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list->Add(new CheckBox(&enableLogging_, de->T("Enable Logging")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLoggingChanged);
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list->Add(new Choice(de->T("Logging Channels")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLogConfig);
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list->Add(new CheckBox(&g_Config.bShowDeveloperMenu, de->T("Show Developer Menu")));
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list->Add(new Choice(de->T("Run CPU Tests")))->OnClick.Handle(this, &DeveloperToolsScreen::OnRunCPUTests);
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list->Add(new Choice(de->T("Restore Default Settings")))->OnClick.Handle(this, &DeveloperToolsScreen::OnRestoreDefaultSettings);
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#ifndef __SYMBIAN32__
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list->Add(new CheckBox(&g_Config.bSoftwareRendering, gs->T("Software Rendering", "Software Rendering (experimental)")));
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#endif
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list->Add(new CheckBox(&enableLogging_, de->T("Enable Logging")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLoggingChanged);
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list->Add(new ItemHeader(de->T("Language")));
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list->Add(new Choice(de->T("Load language ini")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLoadLanguageIni);
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list->Add(new Choice(de->T("Save language ini")))->OnClick.Handle(this, &DeveloperToolsScreen::OnSaveLanguageIni);
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