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[spline/bezier]minor fix(referenced to c1f0e981
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@ -229,10 +229,10 @@ bool GenerateVulkanGLSLVertexShader(const VShaderID &id, char *buffer) {
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WRITE(p, " vec4 basis;\n");
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WRITE(p, " vec4 deriv;\n");
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WRITE(p, "};\n");
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WRITE(p, "layout (std430, set = 0, binding = 7) buffer s_tess_weights_u {\n");
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WRITE(p, "layout (std430, set = 0, binding = 7) readonly buffer s_tess_weights_u {\n");
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WRITE(p, " TessWeight data[];\n");
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WRITE(p, "} tess_weights_u;\n");
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WRITE(p, "layout (std430, set = 0, binding = 8) buffer s_tess_weights_v {\n");
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WRITE(p, "layout (std430, set = 0, binding = 8) readonly buffer s_tess_weights_v {\n");
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WRITE(p, " TessWeight data[];\n");
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WRITE(p, "} tess_weights_v;\n");
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