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Add config to save or load replaced textures.
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@ -477,8 +477,9 @@ static ConfigSetting graphicsSettings[] = {
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ConfigSetting("ImmersiveMode", &g_Config.bImmersiveMode, false, true, true),
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ReportedConfigSetting("TrueColor", &g_Config.bTrueColor, true, true, true),
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ReportedConfigSetting("MipMap", &g_Config.bMipMap, true, true, true),
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ReportedConfigSetting("ReplaceTextures", &g_Config.bReplaceTextures, true, true, true),
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ReportedConfigSetting("SaveNewTextures", &g_Config.bSaveNewTextures, false, true, true),
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ReportedConfigSetting("TexScalingLevel", &g_Config.iTexScalingLevel, 1, true, true),
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ReportedConfigSetting("TexScalingType", &g_Config.iTexScalingType, 0, true, true),
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@ -180,6 +180,8 @@ public:
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int bHighQualityDepth;
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bool bTrueColor;
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bool bMipMap;
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bool bReplaceTextures;
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bool bSaveNewTextures;
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int iTexScalingLevel; // 1 = off, 2 = 2x, ..., 5 = 5x
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int iTexScalingType; // 0 = xBRZ, 1 = Hybrid
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bool bTexDeposterize;
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@ -586,6 +586,8 @@ std::string GetSysDirectory(PSPDirectories directoryType) {
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return g_Config.memStickDirectory + "PSP/PPSSPP_STATE/";
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case DIRECTORY_CACHE:
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return g_Config.memStickDirectory + "PSP/SYSTEM/CACHE/";
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case DIRECTORY_TEXTURES:
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return g_Config.memStickDirectory + "PSP/TEXTURES/";
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case DIRECTORY_APP_CACHE:
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if (!g_Config.appCacheDirectory.empty()) {
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return g_Config.appCacheDirectory;
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@ -45,6 +45,7 @@ enum PSPDirectories {
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DIRECTORY_DUMP,
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DIRECTORY_SAVESTATE,
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DIRECTORY_CACHE,
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DIRECTORY_TEXTURES,
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DIRECTORY_APP_CACHE, // Use the OS app cache if available
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};
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@ -15,6 +15,10 @@
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Common/FileUtil.h"
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#include "Core/Config.h"
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#include "Core/System.h"
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#include "Core/ELF/ParamSFO.h"
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#include "GPU/Common/TextureReplacer.h"
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TextureReplacer::TextureReplacer() : enabled_(false) {
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@ -23,25 +27,59 @@ TextureReplacer::TextureReplacer() : enabled_(false) {
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TextureReplacer::~TextureReplacer() {
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}
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void TextureReplacer::Init() {
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NotifyConfigChanged();
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}
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void TextureReplacer::NotifyConfigChanged() {
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gameID_ = g_paramSFO.GetValueString("DISC_ID");
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enabled_ = !gameID_.empty() && (g_Config.bReplaceTextures || g_Config.bSaveNewTextures);
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if (enabled_) {
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basePath_ = GetSysDirectory(DIRECTORY_TEXTURES) + gameID_ + "/";
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// If we're saving, auto-create the directory.
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if (g_Config.bSaveNewTextures && !File::Exists(basePath_)) {
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File::CreateFullPath(basePath_);
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}
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enabled_ = File::Exists(basePath_) && File::IsDirectory(basePath_);
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}
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// TODO: Load ini file.
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}
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u32 TextureReplacer::ComputeHash(u32 addr, int bufw, int w, int h, GETextureFormat fmt, u16 maxSeenV) {
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_dbg_assert_msg_(G3D, enabled_, "Replacement not enabled");
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return 0;
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}
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ReplacedTexture TextureReplacer::FindReplacement(u32 hash) {
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_assert_msg_(G3D, enabled_, "Replacement not enabled");
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ReplacedTexture result;
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result.alphaStatus_ = ReplacedTextureAlpha::UNKNOWN;
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// Only actually replace if we're replacing. We might just be saving.
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if (g_Config.bReplaceTextures) {
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// TODO
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}
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return result;
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}
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void TextureReplacer::NotifyTextureDecoded(u32 hash, const void *data, int pitch, int w, int h, ReplacedTextureFormat fmt) {
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_assert_msg_(G3D, enabled_, "Replacement not enabled");
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if (!g_Config.bSaveNewTextures) {
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// Ignore.
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return;
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}
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// TODO
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}
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void ReplacedTexture::Load(int level, void *out, int rowPitch) {
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_assert_msg_(G3D, (size_t)level < levels_.size(), "Invalid miplevel");
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_assert_msg_(G3D, out != nullptr && rowPitch > 0, "Invalid out/pitch");
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// TODO
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}
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@ -42,6 +42,7 @@ struct ReplacedTexureLevel {
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int w;
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int h;
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ReplacedTextureFormat fmt;
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std::string file;
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};
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struct ReplacedTexture {
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@ -102,4 +103,6 @@ public:
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protected:
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bool enabled_;
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std::string gameID_;
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std::string basePath_;
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};
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