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Let's use pixel_x[y]res directly.
There are many paths where this is actually zero still.
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@ -113,8 +113,8 @@ void EmuScreen::bootGame(const std::string &filename) {
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const Bounds &bounds = screenManager()->getUIContext()->GetBounds();
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if (g_Config.iInternalResolution == 0) {
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coreParam.renderWidth = coreParam.pixelWidth;
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coreParam.renderHeight = coreParam.pixelHeight;
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coreParam.renderWidth = pixel_xres;
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coreParam.renderHeight = pixel_yres;
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} else {
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if (g_Config.iInternalResolution < 0)
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g_Config.iInternalResolution = 1;
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