UI: Temporary solution to the layout issue: Remove the gear button from the recent screen.

Can always use it from the other screens.
This commit is contained in:
Henrik Rydgård 2020-03-08 22:21:59 +01:00
parent 0166a197cd
commit c7abea6146

View File

@ -674,14 +674,18 @@ void GameBrowser::Refresh() {
gl->SetSpacing(4.0f);
gameList_ = gl;
}
LinearLayout *gridOptionColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(64.0, 64.0f));
gridOptionColumn->Add(new Spacer(12.0));
gridOptionColumn->Add(new Choice(ImageID("I_GEAR"), new LayoutParams(64.0f, 64.0f)))->OnClick.Handle(this, &GameBrowser::GridSettingsClick);
LinearLayout *grid = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
gameList_->ReplaceLayoutParams(new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 0.75));
grid->Add(gameList_);
grid->Add(gridOptionColumn);
Add(grid);
// Until we can come up with a better space to put it (next to the tabs?) let's get rid of the icon config
// button on the Recent tab, it's ugly. You can use the button from the other tabs.
// LinearLayout *gridOptionColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(64.0, 64.0f));
// gridOptionColumn->Add(new Spacer(12.0));
// gridOptionColumn->Add(new Choice(ImageID("I_GEAR"), new LayoutParams(64.0f, 64.0f)))->OnClick.Handle(this, &GameBrowser::GridSettingsClick);
// LinearLayout *grid = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
// gameList_->ReplaceLayoutParams(new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 0.75));
// grid->Add(gameList_);
// grid->Add(gridOptionColumn);
// Add(grid);
Add(gameList_);
}
// Find games in the current directory and create new ones.