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https://github.com/libretro/ppsspp.git
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Consistently use *sy for the System i18n category
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parent
d4d91fc831
commit
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@ -121,7 +121,7 @@ bool GameManager::InstallGame(std::string zipfile, bool deleteAfter) {
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return false;
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}
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I18NCategory *s = GetI18NCategory("System");
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I18NCategory *sy = GetI18NCategory("System");
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installInProgress_ = true;
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std::string pspGame = GetSysDirectory(DIRECTORY_GAME);
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@ -180,7 +180,7 @@ bool GameManager::InstallGame(std::string zipfile, bool deleteAfter) {
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ERROR_LOG(HLE, "File not a PSP game, no EBOOT.PBP found.");
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installProgress_ = 0.0f;
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installInProgress_ = false;
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installError_ = s->T("Not a PSP game");
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installError_ = sy->T("Not a PSP game");
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InstallDone();
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return false;
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}
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@ -284,7 +284,7 @@ bail:
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// We end up here if disk is full or couldn't write to storage for some other reason.
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installProgress_ = 0.0f;
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installInProgress_ = false;
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installError_ = s->T("Storage full");
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installError_ = sy->T("Storage full");
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if (deleteAfter) {
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deleteFile(zipfile.c_str());
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}
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@ -96,7 +96,7 @@ void GameSettingsScreen::CreateViews() {
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I18NCategory *co = GetI18NCategory("Controls");
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I18NCategory *a = GetI18NCategory("Audio");
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I18NCategory *sa = GetI18NCategory("Savedata");
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I18NCategory *s = GetI18NCategory("System");
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I18NCategory *sy = GetI18NCategory("System");
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I18NCategory *n = GetI18NCategory("Networking");
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I18NCategory *ms = GetI18NCategory("MainSettings");
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I18NCategory *dev = GetI18NCategory("Developer");
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@ -483,35 +483,35 @@ void GameSettingsScreen::CreateViews() {
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systemSettingsScroll->Add(systemSettings);
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tabHolder->AddTab(ms->T("System"), systemSettingsScroll);
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systemSettings->Add(new ItemHeader(s->T("UI Language")));
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systemSettings->Add(new ItemHeader(sy->T("UI Language")));
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systemSettings->Add(new Choice(dev->T("Language", "Language")))->OnClick.Handle(this, &GameSettingsScreen::OnLanguage);
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systemSettings->Add(new ItemHeader(s->T("Developer Tools")));
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systemSettings->Add(new Choice(s->T("Developer Tools")))->OnClick.Handle(this, &GameSettingsScreen::OnDeveloperTools);
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systemSettings->Add(new ItemHeader(sy->T("Developer Tools")));
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systemSettings->Add(new Choice(sy->T("Developer Tools")))->OnClick.Handle(this, &GameSettingsScreen::OnDeveloperTools);
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systemSettings->Add(new ItemHeader(s->T("Help the PPSSPP team")));
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systemSettings->Add(new ItemHeader(sy->T("Help the PPSSPP team")));
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enableReports_ = Reporting::IsEnabled();
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enableReportsCheckbox_ = new CheckBox(&enableReports_, s->T("Enable Compatibility Server Reports"));
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enableReportsCheckbox_ = new CheckBox(&enableReports_, sy->T("Enable Compatibility Server Reports"));
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enableReportsCheckbox_->SetEnabled(Reporting::IsSupported());
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systemSettings->Add(enableReportsCheckbox_);
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systemSettings->Add(new ItemHeader(s->T("Emulation")));
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systemSettings->Add(new ItemHeader(sy->T("Emulation")));
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systemSettings->Add(new CheckBox(&g_Config.bFastMemory, s->T("Fast Memory", "Fast Memory (Unstable)")))->OnClick.Handle(this, &GameSettingsScreen::OnJitAffectingSetting);
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systemSettings->Add(new CheckBox(&g_Config.bFastMemory, sy->T("Fast Memory", "Fast Memory (Unstable)")))->OnClick.Handle(this, &GameSettingsScreen::OnJitAffectingSetting);
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systemSettings->Add(new CheckBox(&g_Config.bSeparateCPUThread, s->T("Multithreaded (experimental)")));
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systemSettings->Add(new CheckBox(&g_Config.bSeparateIOThread, s->T("I/O on thread (experimental)")))->SetEnabled(!PSP_IsInited());
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systemSettings->Add(new CheckBox(&g_Config.bSeparateCPUThread, sy->T("Multithreaded (experimental)")));
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systemSettings->Add(new CheckBox(&g_Config.bSeparateIOThread, sy->T("I/O on thread (experimental)")))->SetEnabled(!PSP_IsInited());
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static const char *ioTimingMethods[] = { "Fast (lag on slow storage)", "Host (bugs, less lag)", "Simulate UMD delays" };
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View *ioTimingMethod = systemSettings->Add(new PopupMultiChoice(&g_Config.iIOTimingMethod, s->T("IO timing method"), ioTimingMethods, 0, ARRAY_SIZE(ioTimingMethods), s, screenManager()));
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View *ioTimingMethod = systemSettings->Add(new PopupMultiChoice(&g_Config.iIOTimingMethod, sy->T("IO timing method"), ioTimingMethods, 0, ARRAY_SIZE(ioTimingMethods), s, screenManager()));
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ioTimingMethod->SetEnabledPtr(&g_Config.bSeparateIOThread);
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systemSettings->Add(new CheckBox(&g_Config.bForceLagSync, s->T("Force real clock sync (slower, less lag)")));
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systemSettings->Add(new PopupSliderChoice(&g_Config.iLockedCPUSpeed, 0, 1000, s->T("Change CPU Clock", "Change CPU Clock (0 = default) (unstable)"), screenManager()));
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systemSettings->Add(new CheckBox(&g_Config.bForceLagSync, sy->T("Force real clock sync (slower, less lag)")));
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systemSettings->Add(new PopupSliderChoice(&g_Config.iLockedCPUSpeed, 0, 1000, sy->T("Change CPU Clock", "Change CPU Clock (0 = default) (unstable)"), screenManager()));
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#ifndef MOBILE_DEVICE
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systemSettings->Add(new PopupSliderChoice(&g_Config.iRewindFlipFrequency, 0, 1800, s->T("Rewind Snapshot Frequency", "Rewind Snapshot Frequency (0 = off, mem hog)"), screenManager()));
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systemSettings->Add(new PopupSliderChoice(&g_Config.iRewindFlipFrequency, 0, 1800, sy->T("Rewind Snapshot Frequency", "Rewind Snapshot Frequency (0 = off, mem hog)"), screenManager()));
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#endif
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systemSettings->Add(new CheckBox(&g_Config.bSetRoundingMode, s->T("Respect FPU rounding (disable for old GEB saves)")))->OnClick.Handle(this, &GameSettingsScreen::OnJitAffectingSetting);
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systemSettings->Add(new CheckBox(&g_Config.bSetRoundingMode, sy->T("Respect FPU rounding (disable for old GEB saves)")))->OnClick.Handle(this, &GameSettingsScreen::OnJitAffectingSetting);
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systemSettings->Add(new ItemHeader(s->T("General")));
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systemSettings->Add(new ItemHeader(sy->T("General")));
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#ifdef ANDROID
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if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_MOBILE) {
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@ -521,19 +521,19 @@ void GameSettingsScreen::CreateViews() {
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}
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#endif
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systemSettings->Add(new CheckBox(&g_Config.bCheckForNewVersion, s->T("VersionCheck", "Check for new versions of PPSSPP")));
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systemSettings->Add(new CheckBox(&g_Config.bCheckForNewVersion, sy->T("VersionCheck", "Check for new versions of PPSSPP")));
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if (g_Config.iMaxRecent > 0)
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systemSettings->Add(new Choice(s->T("Clear Recent Games List")))->OnClick.Handle(this, &GameSettingsScreen::OnClearRecents);
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systemSettings->Add(new Choice(s->T("Restore Default Settings")))->OnClick.Handle(this, &GameSettingsScreen::OnRestoreDefaultSettings);
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systemSettings->Add(new CheckBox(&g_Config.bEnableAutoLoad, s->T("Auto Load Newest Savestate")));
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systemSettings->Add(new Choice(sy->T("Clear Recent Games List")))->OnClick.Handle(this, &GameSettingsScreen::OnClearRecents);
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systemSettings->Add(new Choice(sy->T("Restore Default Settings")))->OnClick.Handle(this, &GameSettingsScreen::OnRestoreDefaultSettings);
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systemSettings->Add(new CheckBox(&g_Config.bEnableAutoLoad, sy->T("Auto Load Newest Savestate")));
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#if defined(USING_WIN_UI)
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systemSettings->Add(new CheckBox(&g_Config.bBypassOSKWithKeyboard, s->T("Enable Windows native keyboard", "Enable Windows native keyboard")));
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systemSettings->Add(new CheckBox(&g_Config.bBypassOSKWithKeyboard, sy->T("Enable Windows native keyboard", "Enable Windows native keyboard")));
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#endif
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#if defined(_WIN32)
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SavePathInMyDocumentChoice = systemSettings->Add(new CheckBox(&installed_, s->T("Save path in My Documents", "Save path in My Documents")));
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SavePathInMyDocumentChoice = systemSettings->Add(new CheckBox(&installed_, sy->T("Save path in My Documents", "Save path in My Documents")));
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SavePathInMyDocumentChoice->OnClick.Handle(this, &GameSettingsScreen::OnSavePathMydoc);
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SavePathInOtherChoice = systemSettings->Add(new CheckBox(&otherinstalled_, s->T("Save path in installed.txt", "Save path in installed.txt")));
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SavePathInOtherChoice = systemSettings->Add(new CheckBox(&otherinstalled_, sy->T("Save path in installed.txt", "Save path in installed.txt")));
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SavePathInOtherChoice->SetEnabled(false);
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SavePathInOtherChoice->OnClick.Handle(this, &GameSettingsScreen::OnSavePathOther);
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wchar_t myDocumentsPath[MAX_PATH];
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@ -574,36 +574,36 @@ void GameSettingsScreen::CreateViews() {
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#endif
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#if defined(_M_X64)
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systemSettings->Add(new CheckBox(&g_Config.bCacheFullIsoInRam, s->T("Cache ISO in RAM", "Cache full ISO in RAM (slow startup)")));
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systemSettings->Add(new CheckBox(&g_Config.bCacheFullIsoInRam, sy->T("Cache ISO in RAM", "Cache full ISO in RAM (slow startup)")));
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#endif
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//#ifndef ANDROID
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systemSettings->Add(new ItemHeader(s->T("Cheats", "Cheats (experimental, see forums)")));
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systemSettings->Add(new CheckBox(&g_Config.bEnableCheats, s->T("Enable Cheats")));
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systemSettings->Add(new ItemHeader(sy->T("Cheats", "Cheats (experimental, see forums)")));
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systemSettings->Add(new CheckBox(&g_Config.bEnableCheats, sy->T("Enable Cheats")));
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//#endif
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systemSettings->SetSpacing(0);
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systemSettings->Add(new ItemHeader(s->T("PSP Settings")));
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systemSettings->Add(new ItemHeader(sy->T("PSP Settings")));
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static const char *models[] = {"PSP-1000" , "PSP-2000/3000"};
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systemSettings->Add(new PopupMultiChoice(&g_Config.iPSPModel, s->T("PSP Model"), models, 0, ARRAY_SIZE(models), s, screenManager()))->SetEnabled(!PSP_IsInited());
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systemSettings->Add(new PopupMultiChoice(&g_Config.iPSPModel, sy->T("PSP Model"), models, 0, ARRAY_SIZE(models), s, screenManager()))->SetEnabled(!PSP_IsInited());
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// TODO: Come up with a way to display a keyboard for mobile users,
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// so until then, this is Windows/Desktop only.
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#if defined(_WIN32) // TODO: Add all platforms where KEY_CHAR support is added
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systemSettings->Add(new PopupTextInputChoice(&g_Config.sNickName, s->T("Change Nickname"), "", 32, screenManager()));
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systemSettings->Add(new PopupTextInputChoice(&g_Config.sNickName, sy->T("Change Nickname"), "", 32, screenManager()));
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#elif defined(USING_QT_UI)
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systemSettings->Add(new Choice(s->T("Change Nickname")))->OnClick.Handle(this, &GameSettingsScreen::OnChangeNickname);
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systemSettings->Add(new Choice(sy->T("Change Nickname")))->OnClick.Handle(this, &GameSettingsScreen::OnChangeNickname);
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#endif
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#if defined(_WIN32) || (defined(USING_QT_UI) && !defined(MOBILE_DEVICE))
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// Screenshot functionality is not yet available on non-Windows/non-Qt
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systemSettings->Add(new CheckBox(&g_Config.bScreenshotsAsPNG, s->T("Screenshots as PNG")));
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systemSettings->Add(new CheckBox(&g_Config.bScreenshotsAsPNG, sy->T("Screenshots as PNG")));
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#endif
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systemSettings->Add(new CheckBox(&g_Config.bDayLightSavings, s->T("Day Light Saving")));
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systemSettings->Add(new CheckBox(&g_Config.bDayLightSavings, sy->T("Day Light Saving")));
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static const char *dateFormat[] = { "YYYYMMDD", "MMDDYYYY", "DDMMYYYY"};
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systemSettings->Add(new PopupMultiChoice(&g_Config.iDateFormat, s->T("Date Format"), dateFormat, 1, 3, s, screenManager()));
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systemSettings->Add(new PopupMultiChoice(&g_Config.iDateFormat, sy->T("Date Format"), dateFormat, 1, 3, s, screenManager()));
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static const char *timeFormat[] = { "12HR", "24HR"};
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systemSettings->Add(new PopupMultiChoice(&g_Config.iTimeFormat, s->T("Time Format"), timeFormat, 1, 2, s, screenManager()));
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systemSettings->Add(new PopupMultiChoice(&g_Config.iTimeFormat, sy->T("Time Format"), timeFormat, 1, 2, s, screenManager()));
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static const char *buttonPref[] = { "Use O to confirm", "Use X to confirm" };
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systemSettings->Add(new PopupMultiChoice(&g_Config.iButtonPreference, s->T("Confirmation Button"), buttonPref, 0, 2, s, screenManager()));
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systemSettings->Add(new PopupMultiChoice(&g_Config.iButtonPreference, sy->T("Confirmation Button"), buttonPref, 0, 2, s, screenManager()));
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}
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UI::EventReturn GameSettingsScreen::OnAutoFrameskip(UI::EventParams &e) {
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@ -994,21 +994,21 @@ void DeveloperToolsScreen::CreateViews() {
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I18NCategory *dev = GetI18NCategory("Developer");
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I18NCategory *gr = GetI18NCategory("Graphics");
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I18NCategory *a = GetI18NCategory("Audio");
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I18NCategory *s = GetI18NCategory("System");
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I18NCategory *sy = GetI18NCategory("System");
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LinearLayout *list = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
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list->SetSpacing(0);
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list->Add(new ItemHeader(s->T("General")));
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list->Add(new ItemHeader(sy->T("General")));
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bool canUseJit = true;
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#ifdef IOS
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if (!iosCanUseJit) {
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canUseJit = false;
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list->Add(new TextView(s->T("DynarecisJailed", "Dynarec (JIT) - (Not jailbroken - JIT not available)")));
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list->Add(new TextView(sy->T("DynarecisJailed", "Dynarec (JIT) - (Not jailbroken - JIT not available)")));
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}
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#endif
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if (canUseJit) {
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list->Add(new CheckBox(&g_Config.bJit, s->T("Dynarec", "Dynarec (JIT)")))->OnClick.Handle(this, &DeveloperToolsScreen::OnJitAffectingSetting);
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list->Add(new CheckBox(&g_Config.bJit, sy->T("Dynarec", "Dynarec (JIT)")))->OnClick.Handle(this, &DeveloperToolsScreen::OnJitAffectingSetting);
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}
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list->Add(new CheckBox(&g_Config.bShowDeveloperMenu, dev->T("Show Developer Menu")));
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@ -1095,14 +1095,14 @@ UI::EventReturn DeveloperToolsScreen::OnJitAffectingSetting(UI::EventParams &e)
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void ProAdhocServerScreen::CreateViews() {
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using namespace UI;
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I18NCategory *s = GetI18NCategory("System");
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I18NCategory *sy = GetI18NCategory("System");
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I18NCategory *di = GetI18NCategory("Dialog");
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tempProAdhocServer = g_Config.proAdhocServer;
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root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
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LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
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leftColumn->Add(new ItemHeader(s->T("proAdhocServer Address:")));
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leftColumn->Add(new ItemHeader(sy->T("proAdhocServer Address:")));
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addrView_ = new TextView(tempProAdhocServer, ALIGN_LEFT, false);
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leftColumn->Add(addrView_);
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LinearLayout *rightColumn = new LinearLayout(ORIENT_HORIZONTAL, new AnchorLayoutParams(0, 120, 10, NONE, NONE,10));
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