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https://github.com/libretro/ppsspp.git
synced 2025-03-03 14:09:45 +00:00
UI: Add "overscroll" when keyboard navigating, to show a bit of the next item. Add some shadows.
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8fa7a9cd41
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@ -66,12 +66,17 @@ void GameScreen::CreateViews() {
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if (info) {
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texvGameIcon_ = leftColumn->Add(new Thin3DTextureView(0, IS_DEFAULT, new AnchorLayoutParams(144 * 2, 80 * 2, 10, 10, NONE, NONE)));
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tvTitle_ = leftColumn->Add(new TextView(info->title, ALIGN_LEFT, false, new AnchorLayoutParams(10, 200, NONE, NONE)));
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tvTitle_->SetShadow(true);
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// This one doesn't need to be updated.
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leftColumn->Add(new TextView(gamePath_, ALIGN_LEFT, true, new AnchorLayoutParams(10, 250, NONE, NONE)));
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leftColumn->Add(new TextView(gamePath_, ALIGN_LEFT, true, new AnchorLayoutParams(10, 250, NONE, NONE)))->SetShadow(true);
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tvGameSize_ = leftColumn->Add(new TextView("...", ALIGN_LEFT, true, new AnchorLayoutParams(10, 290, NONE, NONE)));
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tvGameSize_->SetShadow(true);
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tvSaveDataSize_ = leftColumn->Add(new TextView("...", ALIGN_LEFT, true, new AnchorLayoutParams(10, 320, NONE, NONE)));
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tvSaveDataSize_->SetShadow(true);
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tvInstallDataSize_ = leftColumn->Add(new TextView("", ALIGN_LEFT, true, new AnchorLayoutParams(10, 350, NONE, NONE)));
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tvInstallDataSize_->SetShadow(true);
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tvRegion_ = leftColumn->Add(new TextView("", ALIGN_LEFT, true, new AnchorLayoutParams(10, 380, NONE, NONE)));
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tvRegion_->SetShadow(true);
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}
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ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
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@ -172,7 +172,7 @@ public:
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LinearLayout *strs = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
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Add(strs);
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for (size_t i = 0; i < dateStrs.size(); i++) {
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strs->Add(new TextView(dateStrs[i], new LinearLayoutParams(0.0, G_VCENTER)));
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strs->Add(new TextView(dateStrs[i], new LinearLayoutParams(0.0, G_VCENTER)))->SetShadow(true);
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}
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}
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} else {
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@ -186,6 +186,7 @@ public:
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void Draw(UIContext &dc) {
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if (g_Config.iCurrentStateSlot == slot_) {
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dc.FillRect(UI::Drawable(0x70000000), GetBounds().Expand(3));
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dc.FillRect(UI::Drawable(0x70FFFFFF), GetBounds().Expand(3));
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}
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UI::LinearLayout::Draw(dc);
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@ -276,12 +277,14 @@ void GamePauseScreen::CreateViews() {
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ViewGroup *leftColumnItems = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT));
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leftColumn->Add(leftColumnItems);
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leftColumnItems->Add(new Spacer(0.0));
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for (int i = 0; i < NUM_SAVESLOTS; i++) {
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SaveSlotView *slot = leftColumnItems->Add(new SaveSlotView(i, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
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slot->OnStateLoaded.Handle(this, &GamePauseScreen::OnState);
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slot->OnStateSaved.Handle(this, &GamePauseScreen::OnState);
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slot->OnScreenshotClicked.Handle(this, &GamePauseScreen::OnScreenshotClicked);
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}
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leftColumnItems->Add(new Spacer(0.0));
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if (g_Config.iRewindFlipFrequency > 0) {
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UI::Choice *rewindButton = leftColumnItems->Add(new Choice(i->T("Rewind")));
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@ -361,6 +364,7 @@ UI::EventReturn GamePauseScreen::OnScreenshotClicked(UI::EventParams &e) {
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I18NCategory *p = GetI18NCategory("Pause");
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Screen *screen = new ScreenshotViewScreen(fn, title, v->GetSlot(), p);
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screenManager()->push(screen);
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g_Config.iCurrentStateSlot = v->GetSlot();
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return UI::EVENT_DONE;
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}
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2
native
2
native
@ -1 +1 @@
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Subproject commit 26bc250e9b0c18f442eec64cf7cd3d6342caf5d8
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Subproject commit d2acef3a3b15683d553a593d1c4ca3decd3b0c41
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