mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-23 16:19:44 +00:00
Change iOSCoreAudio from cpp to mm. Explicitly activate the audio session. Always set the same mDataByteSize.
This commit is contained in:
parent
4cec3d1bf3
commit
ca5758f80b
@ -672,7 +672,7 @@ elseif(IOS)
|
||||
ios/AppDelegate.h
|
||||
ios/ViewController.mm
|
||||
ios/ViewController.h
|
||||
ios/iOSCoreAudio.cpp
|
||||
ios/iOSCoreAudio.mm
|
||||
ios/iOSCoreAudio.h
|
||||
ios/PPSSPPUIApplication.h
|
||||
ios/PPSSPPUIApplication.mm
|
||||
|
@ -1,148 +0,0 @@
|
||||
// Copyright (c) 2012- PPSSPP Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0 or later versions.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official git repository and contact information can be found at
|
||||
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
||||
|
||||
// This code implements the emulated audio using CoreAudio for iOS
|
||||
// Originally written by jtraynham
|
||||
|
||||
#include "iOSCoreAudio.h"
|
||||
#include <AudioToolbox/AudioToolbox.h>
|
||||
|
||||
#define SAMPLE_RATE 44100
|
||||
|
||||
#define STREAM_MAX_FRAME_COUNT 2048
|
||||
static short stream[STREAM_MAX_FRAME_COUNT * 2 * 2]; // frames * sample size * number of channels
|
||||
|
||||
AudioComponentInstance audioInstance = nil;
|
||||
|
||||
int NativeMix(short *audio, int num_samples);
|
||||
|
||||
OSStatus iOSCoreAudioCallback(void *inRefCon,
|
||||
AudioUnitRenderActionFlags *ioActionFlags,
|
||||
const AudioTimeStamp *inTimeStamp,
|
||||
UInt32 inBusNumber,
|
||||
UInt32 inNumberFrames,
|
||||
AudioBufferList *ioData)
|
||||
{
|
||||
// see if we have any sound to play
|
||||
UInt32 frames = (inNumberFrames > STREAM_MAX_FRAME_COUNT ? STREAM_MAX_FRAME_COUNT : inNumberFrames);
|
||||
UInt32 framesReady = NativeMix(stream, frames);
|
||||
if (framesReady == 0) {
|
||||
// oops, we don't currently have any sound, so return silence
|
||||
*ioActionFlags |= kAudioUnitRenderAction_OutputIsSilence;
|
||||
return noErr;
|
||||
}
|
||||
|
||||
// grab the output buffer and copy data into it
|
||||
AudioSampleType *output = (AudioSampleType *)ioData->mBuffers[0].mData;
|
||||
UInt32 bytesReady = framesReady * sizeof(short) * 2;
|
||||
memcpy(output, stream, bytesReady);
|
||||
// make sure and tell it how much audio data is there
|
||||
ioData->mBuffers[0].mDataByteSize = bytesReady;
|
||||
|
||||
return noErr;
|
||||
}
|
||||
|
||||
void iOSCoreAudioInit()
|
||||
{
|
||||
if (!audioInstance) {
|
||||
OSErr err;
|
||||
|
||||
// first, grab the default output
|
||||
AudioComponentDescription defaultOutputDescription;
|
||||
defaultOutputDescription.componentType = kAudioUnitType_Output;
|
||||
defaultOutputDescription.componentSubType = kAudioUnitSubType_RemoteIO;
|
||||
defaultOutputDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
|
||||
defaultOutputDescription.componentFlags = 0;
|
||||
defaultOutputDescription.componentFlagsMask = 0;
|
||||
AudioComponent defaultOutput = AudioComponentFindNext(NULL, &defaultOutputDescription);
|
||||
|
||||
// create our instance
|
||||
err = AudioComponentInstanceNew(defaultOutput, &audioInstance);
|
||||
if (err != noErr) {
|
||||
audioInstance = nil;
|
||||
return;
|
||||
}
|
||||
|
||||
// create our callback so we can give it the audio data
|
||||
AURenderCallbackStruct input;
|
||||
input.inputProc = iOSCoreAudioCallback;
|
||||
input.inputProcRefCon = NULL;
|
||||
err = AudioUnitSetProperty(audioInstance,
|
||||
kAudioUnitProperty_SetRenderCallback,
|
||||
kAudioUnitScope_Input,
|
||||
0,
|
||||
&input,
|
||||
sizeof(input));
|
||||
if (err != noErr) {
|
||||
AudioComponentInstanceDispose(audioInstance);
|
||||
audioInstance = nil;
|
||||
return;
|
||||
}
|
||||
|
||||
// setup the audio format we'll be using (stereo pcm)
|
||||
AudioStreamBasicDescription streamFormat;
|
||||
memset(&streamFormat, 0, sizeof(streamFormat));
|
||||
streamFormat.mSampleRate = SAMPLE_RATE;
|
||||
streamFormat.mFormatID = kAudioFormatLinearPCM;
|
||||
streamFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
|
||||
streamFormat.mBitsPerChannel = sizeof(AudioSampleType) * 8;
|
||||
streamFormat.mChannelsPerFrame = 2;
|
||||
streamFormat.mFramesPerPacket = 1;
|
||||
streamFormat.mBytesPerFrame = (streamFormat.mBitsPerChannel / 8) * streamFormat.mChannelsPerFrame;
|
||||
streamFormat.mBytesPerPacket = streamFormat.mBytesPerFrame * streamFormat.mFramesPerPacket;
|
||||
err = AudioUnitSetProperty(audioInstance,
|
||||
kAudioUnitProperty_StreamFormat,
|
||||
kAudioUnitScope_Input,
|
||||
0,
|
||||
&streamFormat,
|
||||
sizeof(AudioStreamBasicDescription));
|
||||
if (err != noErr) {
|
||||
AudioComponentInstanceDispose(audioInstance);
|
||||
audioInstance = nil;
|
||||
return;
|
||||
}
|
||||
|
||||
// k, all setup, so init
|
||||
err = AudioUnitInitialize(audioInstance);
|
||||
if (err != noErr) {
|
||||
AudioComponentInstanceDispose(audioInstance);
|
||||
audioInstance = nil;
|
||||
return;
|
||||
}
|
||||
|
||||
// finally start playback
|
||||
err = AudioOutputUnitStart(audioInstance);
|
||||
if (err != noErr) {
|
||||
AudioUnitUninitialize(audioInstance);
|
||||
AudioComponentInstanceDispose(audioInstance);
|
||||
audioInstance = nil;
|
||||
return;
|
||||
}
|
||||
|
||||
// we're good to go
|
||||
}
|
||||
}
|
||||
|
||||
void iOSCoreAudioShutdown()
|
||||
{
|
||||
if (audioInstance) {
|
||||
AudioOutputUnitStop(audioInstance);
|
||||
AudioUnitUninitialize(audioInstance);
|
||||
AudioComponentInstanceDispose(audioInstance);
|
||||
audioInstance = nil;
|
||||
}
|
||||
}
|
168
ios/iOSCoreAudio.mm
Normal file
168
ios/iOSCoreAudio.mm
Normal file
@ -0,0 +1,168 @@
|
||||
// Copyright (c) 2012- PPSSPP Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0 or later versions.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official git repository and contact information can be found at
|
||||
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
||||
|
||||
// This code implements the emulated audio using CoreAudio for iOS
|
||||
// Originally written by jtraynham
|
||||
|
||||
#include "iOSCoreAudio.h"
|
||||
|
||||
#include "Common/Log.h"
|
||||
|
||||
#include <AudioToolbox/AudioToolbox.h>
|
||||
#import <AVFoundation/AVFoundation.h>
|
||||
|
||||
|
||||
#define SAMPLE_RATE 44100
|
||||
|
||||
AudioComponentInstance audioInstance = nil;
|
||||
|
||||
int NativeMix(short *audio, int num_samples);
|
||||
|
||||
OSStatus iOSCoreAudioCallback(void *inRefCon,
|
||||
AudioUnitRenderActionFlags *ioActionFlags,
|
||||
const AudioTimeStamp *inTimeStamp,
|
||||
UInt32 inBusNumber,
|
||||
UInt32 inNumberFrames,
|
||||
AudioBufferList *ioData)
|
||||
{
|
||||
// see if we have any sound to play
|
||||
short *output = (short *)ioData->mBuffers[0].mData;
|
||||
UInt32 framesReady = NativeMix(output, inNumberFrames);
|
||||
|
||||
if (framesReady == 0) {
|
||||
// oops, we don't currently have any sound, so return silence
|
||||
*ioActionFlags |= kAudioUnitRenderAction_OutputIsSilence;
|
||||
}
|
||||
|
||||
/*
|
||||
* You'd think iOS would want to know how many frames were
|
||||
* actually generated in case it was less than asked for, but
|
||||
* apparently that causes micro-stuttering and everything just
|
||||
* works better if we lie and say we successfully generated as
|
||||
* many frames as it wanted... weird. We still get micro-stuttering
|
||||
* but it's less noticeable this way.
|
||||
*/
|
||||
//UInt32 bytesReady = framesReady * sizeof(short) * 2;
|
||||
UInt32 bytesReady = inNumberFrames * sizeof(short) * 2;
|
||||
ioData->mBuffers[0].mDataByteSize = bytesReady;
|
||||
|
||||
return noErr;
|
||||
}
|
||||
|
||||
void iOSCoreAudioInit()
|
||||
{
|
||||
NSError *error = nil;
|
||||
AVAudioSession *session = [AVAudioSession sharedInstance];
|
||||
if (![session setActive:YES error:&error]) {
|
||||
ERROR_LOG(SYSTEM, "Failed to activate AVFoundation audio session");
|
||||
if (error.localizedDescription) {
|
||||
NSLog(@"%@", error.localizedDescription);
|
||||
}
|
||||
if (error.localizedFailureReason) {
|
||||
NSLog(@"%@", error.localizedFailureReason);
|
||||
}
|
||||
}
|
||||
|
||||
if (!audioInstance) {
|
||||
OSErr err;
|
||||
|
||||
// first, grab the default output
|
||||
AudioComponentDescription defaultOutputDescription;
|
||||
defaultOutputDescription.componentType = kAudioUnitType_Output;
|
||||
defaultOutputDescription.componentSubType = kAudioUnitSubType_RemoteIO;
|
||||
defaultOutputDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
|
||||
defaultOutputDescription.componentFlags = 0;
|
||||
defaultOutputDescription.componentFlagsMask = 0;
|
||||
AudioComponent defaultOutput = AudioComponentFindNext(NULL, &defaultOutputDescription);
|
||||
|
||||
// create our instance
|
||||
err = AudioComponentInstanceNew(defaultOutput, &audioInstance);
|
||||
if (err != noErr) {
|
||||
audioInstance = nil;
|
||||
return;
|
||||
}
|
||||
|
||||
// create our callback so we can give it the audio data
|
||||
AURenderCallbackStruct input;
|
||||
input.inputProc = iOSCoreAudioCallback;
|
||||
input.inputProcRefCon = NULL;
|
||||
err = AudioUnitSetProperty(audioInstance,
|
||||
kAudioUnitProperty_SetRenderCallback,
|
||||
kAudioUnitScope_Input,
|
||||
0,
|
||||
&input,
|
||||
sizeof(input));
|
||||
if (err != noErr) {
|
||||
AudioComponentInstanceDispose(audioInstance);
|
||||
audioInstance = nil;
|
||||
return;
|
||||
}
|
||||
|
||||
// setup the audio format we'll be using (stereo pcm)
|
||||
AudioStreamBasicDescription streamFormat;
|
||||
memset(&streamFormat, 0, sizeof(streamFormat));
|
||||
streamFormat.mSampleRate = SAMPLE_RATE;
|
||||
streamFormat.mFormatID = kAudioFormatLinearPCM;
|
||||
streamFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
|
||||
streamFormat.mBitsPerChannel = sizeof(short) * 8;
|
||||
streamFormat.mChannelsPerFrame = 2;
|
||||
streamFormat.mFramesPerPacket = 1;
|
||||
streamFormat.mBytesPerFrame = (streamFormat.mBitsPerChannel / 8) * streamFormat.mChannelsPerFrame;
|
||||
streamFormat.mBytesPerPacket = streamFormat.mBytesPerFrame * streamFormat.mFramesPerPacket;
|
||||
err = AudioUnitSetProperty(audioInstance,
|
||||
kAudioUnitProperty_StreamFormat,
|
||||
kAudioUnitScope_Input,
|
||||
0,
|
||||
&streamFormat,
|
||||
sizeof(AudioStreamBasicDescription));
|
||||
if (err != noErr) {
|
||||
AudioComponentInstanceDispose(audioInstance);
|
||||
audioInstance = nil;
|
||||
return;
|
||||
}
|
||||
|
||||
// k, all setup, so init
|
||||
err = AudioUnitInitialize(audioInstance);
|
||||
if (err != noErr) {
|
||||
AudioComponentInstanceDispose(audioInstance);
|
||||
audioInstance = nil;
|
||||
return;
|
||||
}
|
||||
|
||||
// finally start playback
|
||||
err = AudioOutputUnitStart(audioInstance);
|
||||
if (err != noErr) {
|
||||
AudioUnitUninitialize(audioInstance);
|
||||
AudioComponentInstanceDispose(audioInstance);
|
||||
audioInstance = nil;
|
||||
return;
|
||||
}
|
||||
|
||||
// we're good to go
|
||||
}
|
||||
}
|
||||
|
||||
void iOSCoreAudioShutdown()
|
||||
{
|
||||
if (audioInstance) {
|
||||
AudioOutputUnitStop(audioInstance);
|
||||
AudioUnitUninitialize(audioInstance);
|
||||
AudioComponentInstanceDispose(audioInstance);
|
||||
audioInstance = nil;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user