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GPU: Reduce log noise while stepping.
We redisplay the framebuf over and over, which is annoying when you have debug logging on and are trying to read the log.
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@ -955,7 +955,10 @@ void FramebufferManagerCommon::CopyDisplayToOutput() {
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displayFramebuf_ = vfb;
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if (vfb->fbo) {
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DEBUG_LOG(FRAMEBUF, "Displaying FBO %08x", vfb->fb_address);
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if (coreState == CORE_STEPPING)
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VERBOSE_LOG(FRAMEBUF, "Displaying FBO %08x", vfb->fb_address);
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else
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DEBUG_LOG(FRAMEBUF, "Displaying FBO %08x", vfb->fb_address);
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int uvRotation = useBufferedRendering_ ? g_Config.iInternalScreenRotation : ROTATION_LOCKED_HORIZONTAL;
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