GPU: Reduce log noise while stepping.

We redisplay the framebuf over and over, which is annoying when you have
debug logging on and are trying to read the log.
This commit is contained in:
Unknown W. Brackets 2018-10-07 14:40:10 -07:00
parent 486707b43a
commit ca5adcda71

View File

@ -955,7 +955,10 @@ void FramebufferManagerCommon::CopyDisplayToOutput() {
displayFramebuf_ = vfb;
if (vfb->fbo) {
DEBUG_LOG(FRAMEBUF, "Displaying FBO %08x", vfb->fb_address);
if (coreState == CORE_STEPPING)
VERBOSE_LOG(FRAMEBUF, "Displaying FBO %08x", vfb->fb_address);
else
DEBUG_LOG(FRAMEBUF, "Displaying FBO %08x", vfb->fb_address);
int uvRotation = useBufferedRendering_ ? g_Config.iInternalScreenRotation : ROTATION_LOCKED_HORIZONTAL;