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Try a simple workaround for the Crash Tag Team Racing issue.
Hopefully this is reasonably safe...
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@ -225,6 +225,10 @@ int __KernelVolatileMemLock(int type, u32 paddr, u32 psize) {
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Memory::Write_U32(0x00400000, psize);
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volatileMemLocked = true;
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// HACK (or not?) Seems this make take some time. This fixes Crash Tag Team Racing.
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// TODO: Test properly.
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hleEatCycles(msToCycles(25));
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return 0;
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}
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