Try a simple workaround for the Crash Tag Team Racing issue.

Hopefully this is reasonably safe...
This commit is contained in:
Henrik Rydgard 2014-03-13 18:46:36 +01:00
parent ca0a8d0269
commit ce1d449bed

View File

@ -225,6 +225,10 @@ int __KernelVolatileMemLock(int type, u32 paddr, u32 psize) {
Memory::Write_U32(0x00400000, psize);
volatileMemLocked = true;
// HACK (or not?) Seems this make take some time. This fixes Crash Tag Team Racing.
// TODO: Test properly.
hleEatCycles(msToCycles(25));
return 0;
}