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Merge pull request #3550 from thedax/master
Game loading: Fix a bug and prevent a "file is corrupt" error for demos/np PBPs that really aren't corrupt.
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commit
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@ -162,6 +162,13 @@ bool LoadFile(std::string &filename, std::string *error_string) {
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if (fileInfo.exists) {
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INFO_LOG(LOADER, "File is a PBP in a directory!");
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std::string ebootPath = filename + "/EBOOT.PBP";
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IdentifiedFileType ebootType = Identify_File(ebootPath);
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if(ebootType == FILETYPE_PSP_ISO_NP) {
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InitMemoryForGameISO(ebootPath);
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pspFileSystem.SetStartingDirectory("disc0:/PSP_GAME/USRDIR");
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return Load_PSP_ISO(filename.c_str(), error_string);
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}
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std::string path = filename;
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size_t pos = path.find("/PSP/GAME/");
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if (pos != std::string::npos)
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@ -213,6 +220,7 @@ bool LoadFile(std::string &filename, std::string *error_string) {
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case FILETYPE_NORMAL_DIRECTORY:
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ERROR_LOG(LOADER, "Just a directory.");
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*error_string = "Just a directory.";
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break;
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case FILETYPE_UNKNOWN_BIN:
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