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Android: Fallback to OpenGL if Vulkan fails to init.
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@ -39,6 +39,7 @@
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#include "thin3d/thin3d.h"
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#include "Core/Config.h"
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#include "Core/Loaders.h"
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#include "Core/System.h"
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#include "Common/CPUDetect.h"
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#include "Common/GraphicsContext.h"
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#include "Common/GL/GLInterfaceBase.h"
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@ -1012,8 +1013,11 @@ extern "C" bool JNICALL Java_org_ppsspp_ppsspp_NativeActivity_runEGLRenderLoop(J
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return false;
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}
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retry:
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bool vulkan = g_Config.iGPUBackend == GPU_BACKEND_VULKAN;
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int tries = 0;
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AndroidGraphicsContext *graphicsContext;
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if (vulkan) {
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graphicsContext = new AndroidVulkanContext();
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@ -1023,6 +1027,15 @@ extern "C" bool JNICALL Java_org_ppsspp_ppsspp_NativeActivity_runEGLRenderLoop(J
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if (!graphicsContext->Init(wnd, desiredBackbufferSizeX, desiredBackbufferSizeY, backbuffer_format, androidVersion)) {
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ELOG("Failed to initialize graphics context.");
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if (vulkan && tries < 2) {
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ILOG("Trying again, this time with OpenGL.");
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g_Config.iGPUBackend = GPU_BACKEND_OPENGL;
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SetGPUBackend((GPUBackend)g_Config.iGPUBackend); // Wait, why do we need a separate enum here?
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tries++;
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goto retry;
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}
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delete graphicsContext;
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return false;
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}
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