Buildfixes

This commit is contained in:
Henrik Rydgard 2017-02-28 08:59:53 +01:00 committed by Henrik Rydgård
parent 26a2d42731
commit d46397627e
5 changed files with 8 additions and 3 deletions

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@ -792,7 +792,6 @@ add_library(native STATIC
ext/native/base/display.h
ext/native/base/linked_ptr.h
ext/native/base/logging.h
ext/native/base/mutex.h
ext/native/base/stringutil.cpp
ext/native/base/stringutil.h
ext/native/base/timeutil.cpp

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@ -18,6 +18,8 @@
#include <algorithm>
#include <thread>
#include <cstring>
#include <cstdlib>
#include "base/timeutil.h"
#include "thread/threadutil.h"
#include "Core/FileLoaders/RamCachingFileLoader.h"

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@ -16,6 +16,8 @@
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <mutex>
#include <condition_variable>
#include "GPU/Common/GPUDebugInterface.h"
#include "GPU/Debugger/Stepping.h"
#include "GPU/GPUState.h"
@ -201,4 +203,4 @@ void ForceUnpause() {
actionWait.notify_one();
}
} // namespace
} // namespace

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@ -16,6 +16,7 @@
#include <GLES2/gl2ext.h>
#include <queue>
#include <mutex>
#include <thread>
#include "base/basictypes.h"
#include "base/stringutil.h"
@ -319,7 +320,7 @@ void AndroidVulkanContext::Resize() {
void AndroidVulkanContext::SwapInterval(int interval) {
}
static std::recursive_mutex frameCommandLock;
static std::mutex frameCommandLock;
static std::queue<FrameCommand> frameCommands;
std::string systemName;

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@ -5,6 +5,7 @@
#include <vector>
#include <thread>
#include <mutex>
#include <condition_variable>
// This is the simplest possible worker implementation I can think of
// but entirely sufficient for the given purpose.