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Added ifdef for low latency audio.
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@ -29,6 +29,8 @@
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#include "FixedSizeQueue.h"
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#include "Common/Thread.h"
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#define LOW_LATENCY_AUDIO true
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// Should be used to lock anything related to the outAudioQueue.
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recursive_mutex section;
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@ -37,15 +39,27 @@ int eventHostAudioUpdate = -1;
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int mixFrequency = 44100;
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const int hwSampleRate = 44100;
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#ifdef LOW_LATENCY_AUDIO
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const int hwBlockSize = 16;
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const int hostAttemptBlockSize = 256;
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#else
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const int hwBlockSize = 64;
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const int hostAttemptBlockSize = 512;
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#endif;
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const int audioIntervalUs = (int)(1000000ULL * hwBlockSize / hwSampleRate);
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const int audioHostIntervalUs = (int)(1000000ULL * hostAttemptBlockSize / hwSampleRate);
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// High and low watermarks, basically. For perfect emulation, the correct values are 0 and 1, respectively.
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// TODO: Tweak
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#ifdef LOW_LATENCY_AUDIO
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const int chanQueueMaxSizeFactor = 0;
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const int chanQueueMinSizeFactor = 1;
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#else
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const int chanQueueMaxSizeFactor = 2;
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const int chanQueueMinSizeFactor = 1;
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#endif
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// TODO: Need to replace this with something lockless. Mutexes in the audio pipeline
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// is bad mojo.
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