Working Qt interface (debuggers broken)

This commit is contained in:
Marcin Mikołajczyk 2013-04-18 17:40:30 +02:00
parent b5306cef03
commit d8d1ab286f
9 changed files with 177 additions and 632 deletions

View File

@ -64,3 +64,5 @@ HEADERS += ../Common/ChunkFile.h \
../Common/Timer.h \
../Common/Crypto/*.h
INCLUDEPATH += ../native

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@ -1,408 +1,15 @@
#include "EmuThread.h"
#include <QThread>
#include <QElapsedTimer>
#include "Core/HLE/sceCtrl.h"
#include "Core/Config.h"
#include "Core/System.h"
#include "Core/Host.h"
#include "Core/Core.h"
#include "math/lin/matrix4x4.h"
#include "native/ui/ui.h"
#include "UI/UIShader.h"
#include "UI/GamepadEmu.h"
#include "UI/ui_atlas.h"
#include "base/NativeApp.h"
#include "thread/threadutil.h"
#include "gfx_es2/fbo.h"
#include "gfx_es2/gl_state.h"
#include "GPU/GPUState.h"
#include "native/base/timeutil.h"
#include "native/base/colorutil.h"
#include "GPU/GPUState.h"
#include "GPU/GPUInterface.h"
#include "qtemugl.h"
#include "QtHost.h"
namespace
{
static const int symbols[4] = {
I_CROSS,
I_CIRCLE,
I_SQUARE,
I_TRIANGLE
};
static const uint32_t colors[4] = {
/*
0xFF6666FF, // blue
0xFFFF6666, // red
0xFFFF66FF, // pink
0xFF66FF66, // green
*/
0xC0FFFFFF,
0xC0FFFFFF,
0xC0FFFFFF,
0xC0FFFFFF,
};
static void DrawBackground(float alpha) {
static float xbase[100] = {0};
static float ybase[100] = {0};
static int old_dp_xres = dp_xres;
// if window was resized, recalculate animation coordinates
if (xbase[0] == 0.0f || dp_xres != old_dp_xres) {
old_dp_xres = dp_xres;
GMRng rng;
for (int i = 0; i < 100; i++) {
xbase[i] = rng.F() * dp_xres;
ybase[i] = rng.F() * dp_yres;
}
}
glClearColor(0.1f,0.2f,0.43f,1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
ui_draw2d.DrawImageStretch(I_BG, 0, 0, dp_xres, dp_yres);
float t = time_now();
for (int i = 0; i < 100; i++) {
float x = xbase[i];
float y = ybase[i] + 40*cos(i * 7.2 + t * 1.3);
float angle = sin(i + t);
int n = i & 3;
ui_draw2d.DrawImageRotated(symbols[n], x, y, 1.0f, angle, colorAlpha(colors[n], alpha * 0.1f));
}
}
}
void EmuThread_Start(QtEmuGL* w)
{
//_dbg_clear_();
glWindow = w;
glWindow->doneCurrent();
glWindow->start_rendering();
}
void EmuThread_Stop()
{
if(glWindow)
{
glWindow->stop_rendering();
}
host->UpdateUI();
}
void EmuThread_StartGame(QString filename)
{
if(glWindow)
{
glWindow->start_game(filename);
}
}
void EmuThread_StopGame()
{
if(glWindow)
{
glWindow->stop_game();
}
}
#include <QString>
void EmuThread_LockDraw(bool value)
{
if(glWindow)
{
glWindow->LockDraw(value);
}
// left there just to avoid compilation problems, this is called a lot
// in debuggers
}
QString GetCurrentFilename()
{
return fileToStart;
return QString::fromStdString(PSP_CoreParameter().fileToStart);
}
EmuThread::EmuThread()
: running(false)
, gameRunning(false)
, needInitGame(false)
, frames_(0)
, gameMutex( new QMutex(QMutex::Recursive))
, mutexLockNum(0)
{
}
EmuThread::~EmuThread()
{
delete gameMutex;
}
void EmuThread::init(InputState *inputState)
{
input_state = inputState;
}
void EmuThread::run()
{
running = true;
setCurrentThreadName("EmuThread");
host->UpdateUI();
host->InitGL(0);
EmuThread_LockDraw(true);
#ifndef USING_GLES2
glewInit();
#endif
NativeInitGraphics();
INFO_LOG(BOOT, "Starting up hardware.");
QElapsedTimer timer;
EmuThread_LockDraw(false);
while(running) {
//UpdateGamepad(*input_state);
timer.start();
gameMutex->lock();
bool gRun = gameRunning;
gameMutex->unlock();
if(gRun)
{
EmuThread_LockDraw(true);
if(needInitGame)
{
CoreParameter coreParameter;
coreParameter.fileToStart = fileToStart.toStdString();
coreParameter.enableSound = true;
coreParameter.gpuCore = GPU_GLES;
coreParameter.cpuCore = g_Config.bJit ? CPU_JIT : CPU_INTERPRETER;
coreParameter.enableDebugging = true;
coreParameter.printfEmuLog = false;
coreParameter.headLess = false;
coreParameter.renderWidth = (480 * g_Config.iWindowZoom) * (g_Config.SSAntiAliasing + 1);
coreParameter.renderHeight = (272 * g_Config.iWindowZoom) * (g_Config.SSAntiAliasing + 1);
coreParameter.outputWidth = dp_xres;
coreParameter.outputHeight = dp_yres;
coreParameter.pixelWidth = pixel_xres;
coreParameter.pixelHeight = pixel_yres;
coreParameter.startPaused = !g_Config.bAutoRun;
std::string error_string;
if (!PSP_Init(coreParameter, &error_string))
{
ERROR_LOG(BOOT, "Error loading: %s", error_string.c_str());
FinalShutdown();
return;
}
LayoutGamepad(dp_xres, dp_yres);
_dbg_update_();
host->UpdateDisassembly();
Core_EnableStepping(coreParameter.startPaused ? TRUE : FALSE);
globalUIState = coreParameter.startPaused ? UISTATE_PAUSEMENU : UISTATE_INGAME;
#ifdef _DEBUG
host->UpdateMemView();
#endif
host->BootDone();
needInitGame = false;
}
glstate.Restore();
glViewport(0, 0, pixel_xres, pixel_yres);
Matrix4x4 ortho;
ortho.setOrtho(0.0f, dp_xres, dp_yres, 0.0f, -1.0f, 1.0f);
glsl_bind(UIShader_Get());
glUniformMatrix4fv(UIShader_Get()->u_worldviewproj, 1, GL_FALSE, ortho.getReadPtr());
ReapplyGfxState();
Core_Run();
// Hopefully coreState is now CORE_NEXTFRAME
if (coreState == CORE_NEXTFRAME) {
// set back to running for the next frame
coreState = CORE_RUNNING;
qint64 time = timer.elapsed();
const int frameTime = (1.0f/60.0f) * 1000;
if(time < frameTime)
{
EmuThread_LockDraw(false);
msleep(frameTime-time);
EmuThread_LockDraw(true);
}
timer.start();
}
fbo_unbind();
UIShader_Prepare();
uiTexture->Bind(0);
glViewport(0, 0, pixel_xres, pixel_yres);
ui_draw2d.Begin(UIShader_Get(), DBMODE_NORMAL);
//if (g_Config.bShowTouchControls)
// DrawGamepad(ui_draw2d);
glsl_bind(UIShader_Get());
ui_draw2d.End();
ui_draw2d.Flush();
// Tiled renderers like PowerVR should benefit greatly from this. However - seems I can't call it?
#if defined(USING_GLES2)
bool hasDiscard = false; // TODO
if (hasDiscard) {
//glDiscardFramebuffer(GL_COLOR_EXT | GL_DEPTH_EXT | GL_STENCIL_EXT);
}
#endif
glWindow->swapBuffers();
EmuThread_LockDraw(false);
}
else
{
EmuThread_LockDraw(true);
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
time_update();
float t = (float)frames_ / 60.0f;
frames_++;
float alpha = t;
if (t > 1.0f) alpha = 1.0f;
float alphaText = alpha;
//if (t > 2.0f) alphaText = 3.0f - t;
glstate.Restore();
glViewport(0, 0, pixel_xres, pixel_yres);
Matrix4x4 ortho;
ortho.setOrtho(0.0f, dp_xres, dp_yres, 0.0f, -1.0f, 1.0f);
glsl_bind(UIShader_Get());
glUniformMatrix4fv(UIShader_Get()->u_worldviewproj, 1, GL_FALSE, ortho.getReadPtr());
ReapplyGfxState();
UIShader_Prepare();
glViewport(0, 0, pixel_xres, pixel_yres);
UIBegin(UIShader_Get());
DrawBackground(alpha);
ui_draw2d.SetFontScale(1.5f, 1.5f);
ui_draw2d.DrawText(UBUNTU48, "PPSSPP", dp_xres / 2, dp_yres / 2 - 30, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
ui_draw2d.SetFontScale(1.0f, 1.0f);
ui_draw2d.DrawText(UBUNTU24, "Created by Henrik Rydg\u00E5rd", dp_xres / 2, dp_yres / 2 + 40, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
ui_draw2d.DrawText(UBUNTU24, "Free Software under GPL 2.0", dp_xres / 2, dp_yres / 2 + 70, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
ui_draw2d.DrawText(UBUNTU24, "www.ppsspp.org", dp_xres / 2, dp_yres / 2 + 130, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
UIEnd();
globalUIState = UISTATE_MENU;
glsl_bind(UIShader_Get());
ui_draw2d.Flush();
glWindow->swapBuffers();
EmuThread_LockDraw(false);
qint64 time = timer.elapsed();
const int frameTime = (1.0f/60.0f) * 1000;
if(time < frameTime)
{
msleep(frameTime-time);
}
timer.start();
}
}
if(gameRunning)
{
stopGame();
}
}
void EmuThread::Shutdown()
{
FinalShutdown();
}
void EmuThread::FinalShutdown()
{
host->ShutdownGL();
delete uiTexture;
uiTexture = NULL;
UIShader_Shutdown();
gl_lost_manager_shutdown();
//_endthreadex(0);
//return 0;
}
void EmuThread::setRunning(bool value)
{
running = false;
}
void EmuThread::startGame(QString filename)
{
gameMutex->lock();
needInitGame = true;
gameRunning = true;
fileToStart = filename;
gameMutex->unlock();
}
void EmuThread::stopGame()
{
Core_Stop();
gameMutex->lock();
gameRunning = false;
PSP_Shutdown();
// TODO
//The CPU should return when a game is stopped and cleanup should be done here,
//so we can restart the plugins (or load new ones) for the next game
frames_ = 0;
gameMutex->unlock();
}
void EmuThread::LockGL(bool lock)
{
if(lock)
{
gameMutex->lock();
if(mutexLockNum == 0)
glWindow->makeCurrent();
mutexLockNum++;
}
else
{
mutexLockNum--;
if(mutexLockNum == 0)
glWindow->doneCurrent();
gameMutex->unlock();
}
}

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@ -1,38 +1,6 @@
#pragma once
#include <QThread>
#include <QMutex>
#include "input/input_state.h"
class QtEmuGL;
#include <QString>
class EmuThread : public QThread
{
public:
EmuThread();
~EmuThread();
void init(InputState* inputState);
void run();
void FinalShutdown();
void setRunning(bool value);
void startGame(QString filename);
void stopGame();
void LockGL(bool value);
public slots:
void Shutdown();
private:
InputState* input_state;
bool running;
bool gameRunning;
bool needInitGame;
int frames_;
QMutex *gameMutex;
int mutexLockNum;
};
void EmuThread_Start(QtEmuGL* w);
void EmuThread_Stop();
void EmuThread_StartGame(QString filename);
void EmuThread_StopGame();
void EmuThread_LockDraw(bool value);
QString GetCurrentFilename();

View File

@ -2,6 +2,7 @@
#include <QFileInfo>
#include <QDebug>
#include <QDir>
#include "QtHost.h"
#include "LogManager.h"
@ -15,6 +16,9 @@
#include "ui/ui_context.h"
#include "GPU/ge_constants.h"
#include "EmuThread.h"
#include "UI/GameInfoCache.h"
const char *stateToLoad = NULL;
std::string boot_filename = "";
Texture *uiTexture;
@ -27,6 +31,11 @@ std::string game_title;
event m_hGPUStepEvent;
recursive_mutex m_hGPUStepMutex;
recursive_mutex pendingMutex;
static bool isMessagePending;
static std::string pendingMessage;
static std::string pendingValue;
QtHost::QtHost(MainWindow *mainWindow_)
: mainWindow(mainWindow_)
, m_GPUStep(false)
@ -213,6 +222,106 @@ void QtHost::NextGPUStep()
m_hGPUStepEvent.notify_one();
}
void NativeInit(int argc, const char *argv[], const char *savegame_directory, const char *external_directory, const char *installID)
{
std::string config_filename;
Common::EnableCrashingOnCrashes();
isMessagePending = false;
std::string user_data_path = savegame_directory;
VFSRegister("", new DirectoryAssetReader("assets/"));
VFSRegister("", new DirectoryAssetReader(user_data_path.c_str()));
config_filename = user_data_path + "ppsspp.ini";
g_Config.Load(config_filename.c_str());
const char *fileToLog = 0;
bool hideLog = true;
#ifdef _DEBUG
hideLog = false;
#endif
bool gfxLog = false;
// Parse command line
LogTypes::LOG_LEVELS logLevel = LogTypes::LINFO;
for (int i = 1; i < argc; i++) {
if (argv[i][0] == '-') {
switch (argv[i][1]) {
case 'd':
// Enable debug logging
logLevel = LogTypes::LDEBUG;
break;
case 'g':
gfxLog = true;
break;
case 'j':
g_Config.bJit = true;
g_Config.bSaveSettings = false;
break;
case 'i':
g_Config.bJit = false;
g_Config.bSaveSettings = false;
break;
case 'l':
hideLog = false;
break;
case 's':
g_Config.bAutoRun = false;
g_Config.bSaveSettings = false;
break;
case '-':
if (!strcmp(argv[i], "--log") && i < argc - 1)
fileToLog = argv[++i];
if (!strncmp(argv[i], "--log=", strlen("--log=")) && strlen(argv[i]) > strlen("--log="))
fileToLog = argv[i] + strlen("--log=");
if (!strcmp(argv[i], "--state") && i < argc - 1)
stateToLoad = argv[++i];
if (!strncmp(argv[i], "--state=", strlen("--state=")) && strlen(argv[i]) > strlen("--state="))
stateToLoad = argv[i] + strlen("--state=");
break;
}
}
else if (fileToStart.isNull())
{
fileToStart = QString(argv[i]);
if (!QFile::exists(fileToStart))
{
qCritical("File '%s' does not exist!", qPrintable(fileToStart));
exit(1);
}
}
else
{
qCritical("Can only boot one file. Ignoring file '%s'", qPrintable(fileToStart));
}
}
if (g_Config.currentDirectory == "")
{
g_Config.currentDirectory = QDir::homePath().toStdString();
}
g_Config.memCardDirectory = QDir::homePath().toStdString()+"/.ppsspp/";
g_Config.flashDirectory = g_Config.memCardDirectory+"/flash/";
LogManager::Init();
if (fileToLog != NULL)
LogManager::GetInstance()->ChangeFileLog(fileToLog);
LogManager::GetInstance()->SetLogLevel(LogTypes::G3D, LogTypes::LERROR);
g_gameInfoCache.Init();
#if !defined(USING_GLES2)
// Start Desktop UI
MainWindow* mainWindow = new MainWindow();
mainWindow->show();
#endif
}
int NativeMix(short *audio, int num_samples)
{
if (g_mixer)
@ -288,8 +397,26 @@ void NativeRender()
screenManager->render();
}
void NativeMessageReceived(const char *message, const char *value)
{
lock_guard lock(pendingMutex);
if (!isMessagePending) {
pendingMessage = message;
pendingValue = value;
isMessagePending = true;
}
}
void NativeUpdate(InputState &input)
{
{
lock_guard lock(pendingMutex);
if (isMessagePending) {
screenManager->sendMessage(pendingMessage.c_str(), pendingValue.c_str());
isMessagePending = false;
}
}
UIUpdateMouse(0, input.pointer_x[0], input.pointer_y[0], input.pointer_down[0]);
screenManager->update(input);
}

View File

@ -20,8 +20,6 @@
#include "QtHost.h"
#include "EmuThread.h"
const char *stateToLoad = NULL;
// TODO: Make this class thread-aware. Can't send events to a different thread. Currently only works on X11.
// Needs to use QueuedConnection for signals/slots.
MainWindow::MainWindow(QWidget *parent) :
@ -31,6 +29,7 @@ MainWindow::MainWindow(QWidget *parent) :
dialogDisasm(0),
memoryWindow(0),
memoryTexWindow(0),
timer(this),
displaylistWindow(0)
{
ui->setupUi(this);
@ -56,17 +55,19 @@ MainWindow::MainWindow(QWidget *parent) :
if (zoom > 4) zoom = 4;
SetZoom(zoom);
EmuThread_Start(emugl);
SetGameTitle(fileToStart);
if (!fileToStart.isNull())
{
EmuThread_StartGame(fileToStart);
UpdateMenus();
connect(&timer, SIGNAL(timeout()), this, SLOT(Update()));
timer.setInterval(0);
timer.start();
if (stateToLoad != NULL)
SaveState::Load(stateToLoad);
}
// if (!fileToStart.isNull())
// {
// UpdateMenus();
// if (stateToLoad != NULL)
// SaveState::Load(stateToLoad);
// }
}
MainWindow::~MainWindow()
@ -74,103 +75,6 @@ MainWindow::~MainWindow()
delete ui;
}
void NativeInit(int argc, const char *argv[], const char *savegame_directory, const char *external_directory, const char *installID)
{
std::string config_filename;
Common::EnableCrashingOnCrashes();
std::string user_data_path = savegame_directory;
VFSRegister("", new DirectoryAssetReader("assets/"));
VFSRegister("", new DirectoryAssetReader(user_data_path.c_str()));
config_filename = user_data_path + "ppsspp.ini";
g_Config.Load(config_filename.c_str());
const char *fileToLog = 0;
bool hideLog = true;
#ifdef _DEBUG
hideLog = false;
#endif
bool gfxLog = false;
// Parse command line
LogTypes::LOG_LEVELS logLevel = LogTypes::LINFO;
for (int i = 1; i < argc; i++) {
if (argv[i][0] == '-') {
switch (argv[i][1]) {
case 'd':
// Enable debug logging
logLevel = LogTypes::LDEBUG;
break;
case 'g':
gfxLog = true;
break;
case 'j':
g_Config.bJit = true;
g_Config.bSaveSettings = false;
break;
case 'i':
g_Config.bJit = false;
g_Config.bSaveSettings = false;
break;
case 'l':
hideLog = false;
break;
case 's':
g_Config.bAutoRun = false;
g_Config.bSaveSettings = false;
break;
case '-':
if (!strcmp(argv[i], "--log") && i < argc - 1)
fileToLog = argv[++i];
if (!strncmp(argv[i], "--log=", strlen("--log=")) && strlen(argv[i]) > strlen("--log="))
fileToLog = argv[i] + strlen("--log=");
if (!strcmp(argv[i], "--state") && i < argc - 1)
stateToLoad = argv[++i];
if (!strncmp(argv[i], "--state=", strlen("--state=")) && strlen(argv[i]) > strlen("--state="))
stateToLoad = argv[i] + strlen("--state=");
break;
}
}
else if (fileToStart.isNull())
{
fileToStart = QString(argv[i]);
if (!QFile::exists(fileToStart))
{
qCritical("File '%s' does not exist!", qPrintable(fileToStart));
exit(1);
}
}
else
{
qCritical("Can only boot one file. Ignoring file '%s'", qPrintable(fileToStart));
}
}
if (g_Config.currentDirectory == "")
{
g_Config.currentDirectory = QDir::homePath().toStdString();
}
g_Config.memCardDirectory = QDir::homePath().toStdString()+"/.ppsspp/";
g_Config.flashDirectory = g_Config.memCardDirectory+"/flash/";
LogManager::Init();
if (fileToLog != NULL)
LogManager::GetInstance()->ChangeFileLog(fileToLog);
LogManager::GetInstance()->SetLogLevel(LogTypes::G3D, LogTypes::LERROR);
#if !defined(USING_GLES2)
// Start Desktop UI
MainWindow* mainWindow = new MainWindow();
mainWindow->show();
#endif
}
void MainWindow::ShowMemory(u32 addr)
{
if(memoryWindow)
@ -179,8 +83,7 @@ void MainWindow::ShowMemory(u32 addr)
void MainWindow::Update()
{
globalUIState = UISTATE_INGAME;
UpdateInputState(&input_state);
emugl->updateGL();
for (int i = 0; i < controllistCount; i++)
{
@ -329,8 +232,9 @@ void MainWindow::on_action_FileLoad_triggered()
{
QFileInfo info(filename);
g_Config.currentDirectory = info.absolutePath().toStdString();
EmuThread_StartGame(filename);
NativeMessageReceived("boot", filename.toStdString().c_str());
}
UpdateMenus();
}
void MainWindow::on_action_FileClose_triggered()
@ -338,10 +242,6 @@ void MainWindow::on_action_FileClose_triggered()
if(dialogDisasm)
dialogDisasm->Stop();
// This will wait for ppsspp to pause
EmuThread_LockDraw(true);
EmuThread_LockDraw(false);
if(dialogDisasm && dialogDisasm->isVisible())
dialogDisasm->close();
if(memoryWindow && memoryWindow->isVisible())
@ -351,7 +251,7 @@ void MainWindow::on_action_FileClose_triggered()
if(displaylistWindow && displaylistWindow->isVisible())
displaylistWindow->close();
EmuThread_StopGame();
NativeMessageReceived("stop", "");
SetGameTitle("");
UpdateMenus();
}
@ -412,12 +312,13 @@ void MainWindow::on_action_FileSaveStateFile_triggered()
void MainWindow::on_action_FileExit_triggered()
{
on_action_FileClose_triggered();
EmuThread_Stop();
QApplication::exit(0);
}
void MainWindow::on_action_EmulationRun_triggered()
{
NativeMessageReceived("run", "");
if(dialogDisasm)
{
dialogDisasm->Stop();
@ -427,6 +328,7 @@ void MainWindow::on_action_EmulationRun_triggered()
void MainWindow::on_action_EmulationPause_triggered()
{
NativeMessageReceived("pause", "");
if(dialogDisasm)
dialogDisasm->Stop();
}
@ -436,9 +338,6 @@ void MainWindow::on_action_EmulationReset_triggered()
if(dialogDisasm)
dialogDisasm->Stop();
EmuThread_LockDraw(true);
EmuThread_LockDraw(false);
if(dialogDisasm)
dialogDisasm->close();
if(memoryWindow)
@ -448,9 +347,7 @@ void MainWindow::on_action_EmulationReset_triggered()
if(displaylistWindow)
displaylistWindow->close();
EmuThread_StopGame();
EmuThread_StartGame(GetCurrentFilename());
NativeMessageReceived("reset", "");
}
void MainWindow::on_action_EmulationRunLoad_triggered()

View File

@ -3,7 +3,7 @@
#include <QMainWindow>
#include <QTranslator>
#include <QTimer>
#include "Core/Core.h"
#include "input/input_state.h"
#include "debugger_disasm.h"
@ -33,7 +33,6 @@ public:
CoreState GetNextState() { return nextState; }
void ShowMemory(u32 addr);
void Update();
void UpdateMenus();
protected:
@ -45,6 +44,7 @@ protected:
public slots:
void Boot();
void CoreEmitWait(bool);
void Update();
private slots:
// File
@ -152,6 +152,7 @@ private:
Ui::MainWindow *ui;
QtEmuGL *emugl;
QTimer timer;
CoreState nextState;
InputState input_state;

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@ -1,72 +1,32 @@
#include "qtemugl.h"
#include "base/display.h"
#include "base/timeutil.h"
QtEmuGL::QtEmuGL(QWidget *parent) :
QGLWidget(parent),
running_(false),
thread()
QGLWidget(parent)
{
setAutoBufferSwap(false);
}
void QtEmuGL::init(InputState *inputState)
{
thread.init(inputState);
}
void QtEmuGL::SetRunning(bool value)
{
running_ = value;
input_state = inputState;
}
void QtEmuGL::initializeGL()
{
#ifndef USING_GLES2
glewInit();
#endif
NativeInitGraphics();
}
void QtEmuGL::paintGL()
{
update();
}
NativeUpdate(*input_state);
NativeRender();
EndInputState(input_state);
void QtEmuGL::start_rendering()
{
thread.start();
}
void QtEmuGL::stop_rendering()
{
thread.setRunning(false);
thread.wait();
thread.Shutdown();
}
void QtEmuGL::start_game(QString filename)
{
thread.startGame(filename);
}
void QtEmuGL::stop_game()
{
thread.stopGame();
}
void QtEmuGL::LockDraw(bool value)
{
thread.LockGL(value);
}
void QtEmuGL::resizeEvent(QResizeEvent *evt)
{
// TODO
//glt.resizeViewport(evt->size());
}
void QtEmuGL::paintEvent(QPaintEvent *)
{
}
void QtEmuGL::closeEvent(QCloseEvent *evt)
{
//TODO stopRendering();
QGLWidget::closeEvent(evt);
time_update();
}
void QtEmuGL::mouseDoubleClickEvent(QMouseEvent *)

View File

@ -2,40 +2,29 @@
#define QTEMUGL_H
#include "gfx_es2/glsl_program.h"
#include "input/input_state.h"
#include <QGLWidget>
#include "EmuThread.h"
#include "QtHost.h"
class QtEmuGL : public QGLWidget
{
Q_OBJECT
public:
explicit QtEmuGL(QWidget *parent = 0);
explicit QtEmuGL(QWidget *parent = nullptr);
~QtEmuGL() {
NativeShutdownGraphics();
}
void init(InputState* inputState);
void SetRunning(bool value);
void start_rendering();
void stop_rendering();
void start_game(QString filename);
void stop_game();
void LockDraw(bool value);
signals:
void doubleClick();
protected:
void initializeGL();
void paintGL();
void resizeEvent(QResizeEvent *evt);
void paintEvent(QPaintEvent *);
void closeEvent(QCloseEvent *evt);
void mouseDoubleClickEvent(QMouseEvent *);
signals:
public slots:
private:
bool running_;
EmuThread thread;
InputState *input_state;
};
#endif // QTEMUGL_H

View File

@ -82,12 +82,6 @@ static const int symbols[4] = {
};
static const uint32_t colors[4] = {
/*
0xFF6666FF, // blue
0xFFFF6666, // red
0xFFFF66FF, // pink
0xFF66FF66, // green
*/
0xC0FFFFFF,
0xC0FFFFFF,
0xC0FFFFFF,