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Been meaning to rename DisplayListInterpreter->GLES_GPU forever
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parent
750b4865a6
commit
d9cd0d1fe9
@ -2,7 +2,7 @@ set(SRCS
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GPUCommon.cpp
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GPUState.cpp
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Math3D.cpp
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GLES/DisplayListInterpreter.cpp
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GLES/GLES_GPU.cpp
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GLES/FragmentShaderGenerator.cpp
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GLES/Framebuffer.cpp
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GLES/IndexGenerator.cpp
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@ -24,19 +24,19 @@
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#include "Core/Reporting.h"
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#include "Core/System.h"
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#include "../GPUState.h"
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#include "../ge_constants.h"
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#include "../GeDisasm.h"
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#include "GPU/GPUState.h"
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#include "GPU/ge_constants.h"
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#include "GPU/GeDisasm.h"
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#include "ShaderManager.h"
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#include "DisplayListInterpreter.h"
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#include "Framebuffer.h"
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#include "TransformPipeline.h"
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#include "TextureCache.h"
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#include "GPU/GLES/ShaderManager.h"
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#include "GPU/GLES/GLES_GPU.h"
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#include "GPU/GLES/Framebuffer.h"
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#include "GPU/GLES/TransformPipeline.h"
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#include "GPU/GLES/TextureCache.h"
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#include "../../Core/HLE/sceKernelThread.h"
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#include "../../Core/HLE/sceKernelInterrupt.h"
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#include "../../Core/HLE/sceGe.h"
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#include "Core/HLE/sceKernelThread.h"
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#include "Core/HLE/sceKernelInterrupt.h"
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#include "Core/HLE/sceGe.h"
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static const u8 flushOnChangedBeforeCommandList[] = {
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GE_CMD_REGION1,GE_CMD_REGION2,
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@ -20,13 +20,14 @@
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#include <list>
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#include <deque>
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#include "../GPUCommon.h"
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#include "Framebuffer.h"
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#include "VertexDecoder.h"
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#include "TransformPipeline.h"
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#include "TextureCache.h"
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#include "gfx_es2/fbo.h"
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#include "GPU/GPUCommon.h"
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#include "GPU/GLES/Framebuffer.h"
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#include "GPU/GLES/VertexDecoder.h"
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#include "GPU/GLES/TransformPipeline.h"
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#include "GPU/GLES/TextureCache.h"
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class ShaderManager;
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class LinkedShader;
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@ -24,10 +24,10 @@
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#include "Core/System.h"
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#include "Core/Config.h"
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#include "Core/Reporting.h"
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#include "DisplayListInterpreter.h"
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#include "ShaderManager.h"
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#include "TextureCache.h"
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#include "Framebuffer.h"
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#include "GPU/GLES/GLES_GPU.h"
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#include "GPU/GLES/ShaderManager.h"
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#include "GPU/GLES/TextureCache.h"
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#include "GPU/GLES/Framebuffer.h"
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static const GLushort aLookup[11] = {
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GL_DST_COLOR,
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@ -33,12 +33,12 @@
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#include "GPU/GPUState.h"
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#include "GPU/ge_constants.h"
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#include "StateMapping.h"
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#include "TextureCache.h"
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#include "TransformPipeline.h"
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#include "VertexDecoder.h"
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#include "ShaderManager.h"
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#include "DisplayListInterpreter.h"
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#include "GPU/GLES/StateMapping.h"
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#include "GPU/GLES/TextureCache.h"
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#include "GPU/GLES/TransformPipeline.h"
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#include "GPU/GLES/VertexDecoder.h"
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#include "GPU/GLES/ShaderManager.h"
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#include "GPU/GLES/GLES_GPU.h"
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const GLuint glprim[8] = {
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GL_POINTS,
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@ -141,7 +141,7 @@
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<ItemGroup>
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<ClInclude Include="..\ext\xbrz\xbrz.h" />
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<ClInclude Include="ge_constants.h" />
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<ClInclude Include="GLES\DisplayListInterpreter.h" />
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<ClInclude Include="GLES\GLES_GPU.h" />
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<ClInclude Include="GLES\FragmentShaderGenerator.h" />
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<ClInclude Include="GLES\Framebuffer.h" />
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<ClInclude Include="GLES\IndexGenerator.h" />
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@ -167,7 +167,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\ext\xbrz\xbrz.cpp" />
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<ClCompile Include="GLES\DisplayListInterpreter.cpp" />
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<ClCompile Include="GLES\GLES_GPU.cpp" />
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<ClCompile Include="GLES\FragmentShaderGenerator.cpp" />
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<ClCompile Include="GLES\Framebuffer.cpp" />
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<ClCompile Include="GLES\IndexGenerator.cpp" />
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@ -202,4 +202,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -21,9 +21,6 @@
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<ClInclude Include="Math3D.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="GLES\DisplayListInterpreter.h">
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<Filter>GLES</Filter>
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</ClInclude>
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<ClInclude Include="GLES\FragmentShaderGenerator.h">
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<Filter>GLES</Filter>
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</ClInclude>
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@ -86,14 +83,14 @@
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<ClInclude Include="Software\TransformUnit.h">
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<Filter>Software</Filter>
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</ClInclude>
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<ClInclude Include="GLES\GLES_GPU.h">
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<Filter>GLES</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Math3D.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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<ClCompile Include="GLES\DisplayListInterpreter.cpp">
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<Filter>GLES</Filter>
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</ClCompile>
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<ClCompile Include="GLES\FragmentShaderGenerator.cpp">
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<Filter>GLES</Filter>
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</ClCompile>
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@ -150,8 +147,11 @@
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<ClCompile Include="Software\TransformUnit.cpp">
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<Filter>Software</Filter>
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</ClCompile>
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<ClCompile Include="GLES\GLES_GPU.cpp">
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<Filter>GLES</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="CMakeLists.txt" />
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</ItemGroup>
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</Project>
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</Project>
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@ -15,14 +15,14 @@
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ge_constants.h"
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#include "GPUState.h"
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#include "GLES/ShaderManager.h"
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#include "GLES/DisplayListInterpreter.h"
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#include "Null/NullGpu.h"
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#include "Software/SoftGpu.h"
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#include "../Core/CoreParameter.h"
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#include "../Core/System.h"
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#include "GPU/ge_constants.h"
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#include "GPU/GPUState.h"
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#include "GPU/GLES/ShaderManager.h"
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#include "GPU/GLES/GLES_GPU.h"
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#include "GPU/Null/NullGpu.h"
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#include "GPU/Software/SoftGpu.h"
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#include "Core/CoreParameter.h"
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#include "Core/System.h"
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GPUgstate gstate;
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GPUStateCache gstate_c;
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@ -171,15 +171,15 @@ LOCAL_SRC_FILES := \
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$(SRC)/GPU/GPUState.cpp \
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$(SRC)/GPU/GeDisasm.cpp \
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$(SRC)/GPU/GLES/Framebuffer.cpp \
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$(SRC)/GPU/GLES/DisplayListInterpreter.cpp.arm \
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$(SRC)/GPU/GLES/GLES_GPU.cpp.arm \
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$(SRC)/GPU/GLES/TextureCache.cpp.arm \
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$(SRC)/GPU/GLES/IndexGenerator.cpp.arm \
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$(SRC)/GPU/GLES/TransformPipeline.cpp.arm \
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$(SRC)/GPU/GLES/StateMapping.cpp.arm \
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$(SRC)/GPU/GLES/VertexDecoder.cpp.arm \
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$(SRC)/GPU/GLES/ShaderManager.cpp \
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$(SRC)/GPU/GLES/VertexShaderGenerator.cpp \
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$(SRC)/GPU/GLES/FragmentShaderGenerator.cpp \
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$(SRC)/GPU/GLES/ShaderManager.cpp.arm \
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$(SRC)/GPU/GLES/VertexShaderGenerator.cpp.arm \
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$(SRC)/GPU/GLES/FragmentShaderGenerator.cpp.arm \
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$(SRC)/GPU/GLES/TextureScaler.cpp \
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$(SRC)/GPU/Null/NullGpu.cpp \
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$(SRC)/GPU/Software/Clipper.cpp \
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