Been meaning to rename DisplayListInterpreter->GLES_GPU forever

This commit is contained in:
Henrik Rydgard 2013-08-20 22:34:47 +02:00
parent 750b4865a6
commit d9cd0d1fe9
9 changed files with 50 additions and 49 deletions

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@ -2,7 +2,7 @@ set(SRCS
GPUCommon.cpp
GPUState.cpp
Math3D.cpp
GLES/DisplayListInterpreter.cpp
GLES/GLES_GPU.cpp
GLES/FragmentShaderGenerator.cpp
GLES/Framebuffer.cpp
GLES/IndexGenerator.cpp

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@ -24,19 +24,19 @@
#include "Core/Reporting.h"
#include "Core/System.h"
#include "../GPUState.h"
#include "../ge_constants.h"
#include "../GeDisasm.h"
#include "GPU/GPUState.h"
#include "GPU/ge_constants.h"
#include "GPU/GeDisasm.h"
#include "ShaderManager.h"
#include "DisplayListInterpreter.h"
#include "Framebuffer.h"
#include "TransformPipeline.h"
#include "TextureCache.h"
#include "GPU/GLES/ShaderManager.h"
#include "GPU/GLES/GLES_GPU.h"
#include "GPU/GLES/Framebuffer.h"
#include "GPU/GLES/TransformPipeline.h"
#include "GPU/GLES/TextureCache.h"
#include "../../Core/HLE/sceKernelThread.h"
#include "../../Core/HLE/sceKernelInterrupt.h"
#include "../../Core/HLE/sceGe.h"
#include "Core/HLE/sceKernelThread.h"
#include "Core/HLE/sceKernelInterrupt.h"
#include "Core/HLE/sceGe.h"
static const u8 flushOnChangedBeforeCommandList[] = {
GE_CMD_REGION1,GE_CMD_REGION2,

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@ -20,13 +20,14 @@
#include <list>
#include <deque>
#include "../GPUCommon.h"
#include "Framebuffer.h"
#include "VertexDecoder.h"
#include "TransformPipeline.h"
#include "TextureCache.h"
#include "gfx_es2/fbo.h"
#include "GPU/GPUCommon.h"
#include "GPU/GLES/Framebuffer.h"
#include "GPU/GLES/VertexDecoder.h"
#include "GPU/GLES/TransformPipeline.h"
#include "GPU/GLES/TextureCache.h"
class ShaderManager;
class LinkedShader;

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@ -24,10 +24,10 @@
#include "Core/System.h"
#include "Core/Config.h"
#include "Core/Reporting.h"
#include "DisplayListInterpreter.h"
#include "ShaderManager.h"
#include "TextureCache.h"
#include "Framebuffer.h"
#include "GPU/GLES/GLES_GPU.h"
#include "GPU/GLES/ShaderManager.h"
#include "GPU/GLES/TextureCache.h"
#include "GPU/GLES/Framebuffer.h"
static const GLushort aLookup[11] = {
GL_DST_COLOR,

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@ -33,12 +33,12 @@
#include "GPU/GPUState.h"
#include "GPU/ge_constants.h"
#include "StateMapping.h"
#include "TextureCache.h"
#include "TransformPipeline.h"
#include "VertexDecoder.h"
#include "ShaderManager.h"
#include "DisplayListInterpreter.h"
#include "GPU/GLES/StateMapping.h"
#include "GPU/GLES/TextureCache.h"
#include "GPU/GLES/TransformPipeline.h"
#include "GPU/GLES/VertexDecoder.h"
#include "GPU/GLES/ShaderManager.h"
#include "GPU/GLES/GLES_GPU.h"
const GLuint glprim[8] = {
GL_POINTS,

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@ -141,7 +141,7 @@
<ItemGroup>
<ClInclude Include="..\ext\xbrz\xbrz.h" />
<ClInclude Include="ge_constants.h" />
<ClInclude Include="GLES\DisplayListInterpreter.h" />
<ClInclude Include="GLES\GLES_GPU.h" />
<ClInclude Include="GLES\FragmentShaderGenerator.h" />
<ClInclude Include="GLES\Framebuffer.h" />
<ClInclude Include="GLES\IndexGenerator.h" />
@ -167,7 +167,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\ext\xbrz\xbrz.cpp" />
<ClCompile Include="GLES\DisplayListInterpreter.cpp" />
<ClCompile Include="GLES\GLES_GPU.cpp" />
<ClCompile Include="GLES\FragmentShaderGenerator.cpp" />
<ClCompile Include="GLES\Framebuffer.cpp" />
<ClCompile Include="GLES\IndexGenerator.cpp" />
@ -202,4 +202,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@ -21,9 +21,6 @@
<ClInclude Include="Math3D.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="GLES\DisplayListInterpreter.h">
<Filter>GLES</Filter>
</ClInclude>
<ClInclude Include="GLES\FragmentShaderGenerator.h">
<Filter>GLES</Filter>
</ClInclude>
@ -86,14 +83,14 @@
<ClInclude Include="Software\TransformUnit.h">
<Filter>Software</Filter>
</ClInclude>
<ClInclude Include="GLES\GLES_GPU.h">
<Filter>GLES</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Math3D.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="GLES\DisplayListInterpreter.cpp">
<Filter>GLES</Filter>
</ClCompile>
<ClCompile Include="GLES\FragmentShaderGenerator.cpp">
<Filter>GLES</Filter>
</ClCompile>
@ -150,8 +147,11 @@
<ClCompile Include="Software\TransformUnit.cpp">
<Filter>Software</Filter>
</ClCompile>
<ClCompile Include="GLES\GLES_GPU.cpp">
<Filter>GLES</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="CMakeLists.txt" />
</ItemGroup>
</Project>
</Project>

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@ -15,14 +15,14 @@
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "ge_constants.h"
#include "GPUState.h"
#include "GLES/ShaderManager.h"
#include "GLES/DisplayListInterpreter.h"
#include "Null/NullGpu.h"
#include "Software/SoftGpu.h"
#include "../Core/CoreParameter.h"
#include "../Core/System.h"
#include "GPU/ge_constants.h"
#include "GPU/GPUState.h"
#include "GPU/GLES/ShaderManager.h"
#include "GPU/GLES/GLES_GPU.h"
#include "GPU/Null/NullGpu.h"
#include "GPU/Software/SoftGpu.h"
#include "Core/CoreParameter.h"
#include "Core/System.h"
GPUgstate gstate;
GPUStateCache gstate_c;

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@ -171,15 +171,15 @@ LOCAL_SRC_FILES := \
$(SRC)/GPU/GPUState.cpp \
$(SRC)/GPU/GeDisasm.cpp \
$(SRC)/GPU/GLES/Framebuffer.cpp \
$(SRC)/GPU/GLES/DisplayListInterpreter.cpp.arm \
$(SRC)/GPU/GLES/GLES_GPU.cpp.arm \
$(SRC)/GPU/GLES/TextureCache.cpp.arm \
$(SRC)/GPU/GLES/IndexGenerator.cpp.arm \
$(SRC)/GPU/GLES/TransformPipeline.cpp.arm \
$(SRC)/GPU/GLES/StateMapping.cpp.arm \
$(SRC)/GPU/GLES/VertexDecoder.cpp.arm \
$(SRC)/GPU/GLES/ShaderManager.cpp \
$(SRC)/GPU/GLES/VertexShaderGenerator.cpp \
$(SRC)/GPU/GLES/FragmentShaderGenerator.cpp \
$(SRC)/GPU/GLES/ShaderManager.cpp.arm \
$(SRC)/GPU/GLES/VertexShaderGenerator.cpp.arm \
$(SRC)/GPU/GLES/FragmentShaderGenerator.cpp.arm \
$(SRC)/GPU/GLES/TextureScaler.cpp \
$(SRC)/GPU/Null/NullGpu.cpp \
$(SRC)/GPU/Software/Clipper.cpp \