Turn down logging for LwMutexes.

No one seems to have run into issues with these for a while, and they are
quite noisy, since games use them as lightweight locks.
This commit is contained in:
Unknown W. Brackets 2013-03-10 22:57:27 -07:00
parent 913dca69ef
commit da3af79f3b

View File

@ -839,7 +839,7 @@ int sceKernelTryLockLwMutex_600(u32 workareaPtr, int count)
int sceKernelLockLwMutex(u32 workareaPtr, int count, u32 timeoutPtr)
{
DEBUG_LOG(HLE, "sceKernelLockLwMutex(%08x, %i, %08x)", workareaPtr, count, timeoutPtr);
VERBOSE_LOG(HLE, "sceKernelLockLwMutex(%08x, %i, %08x)", workareaPtr, count, timeoutPtr);
NativeLwMutexWorkarea workarea;
Memory::ReadStruct(workareaPtr, &workarea);
@ -874,7 +874,7 @@ int sceKernelLockLwMutex(u32 workareaPtr, int count, u32 timeoutPtr)
int sceKernelLockLwMutexCB(u32 workareaPtr, int count, u32 timeoutPtr)
{
DEBUG_LOG(HLE, "sceKernelLockLwMutexCB(%08x, %i, %08x)", workareaPtr, count, timeoutPtr);
VERBOSE_LOG(HLE, "sceKernelLockLwMutexCB(%08x, %i, %08x)", workareaPtr, count, timeoutPtr);
NativeLwMutexWorkarea workarea;
Memory::ReadStruct(workareaPtr, &workarea);
@ -898,7 +898,7 @@ int sceKernelLockLwMutexCB(u32 workareaPtr, int count, u32 timeoutPtr)
if (std::find(mutex->waitingThreads.begin(), mutex->waitingThreads.end(), threadID) == mutex->waitingThreads.end())
mutex->waitingThreads.push_back(threadID);
__KernelWaitLwMutex(mutex, timeoutPtr);
__KernelWaitCurThread(WAITTYPE_LWMUTEX, workarea.uid, count, timeoutPtr, true, "lwmutex waited");
__KernelWaitCurThread(WAITTYPE_LWMUTEX, workarea.uid, count, timeoutPtr, true, "lwmutex cb waited");
// Return value will be overwritten by wait.
return 0;
@ -910,7 +910,7 @@ int sceKernelLockLwMutexCB(u32 workareaPtr, int count, u32 timeoutPtr)
int sceKernelUnlockLwMutex(u32 workareaPtr, int count)
{
DEBUG_LOG(HLE, "sceKernelUnlockLwMutex(%08x, %i)", workareaPtr, count);
VERBOSE_LOG(HLE, "sceKernelUnlockLwMutex(%08x, %i)", workareaPtr, count);
NativeLwMutexWorkarea workarea;
Memory::ReadStruct(workareaPtr, &workarea);