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Format a few more state values in ge debugger.
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@ -51,6 +51,9 @@ enum CmdFormatType {
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CMD_FMT_OFFSETADDR,
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CMD_FMT_VADDR,
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CMD_FMT_IADDR,
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CMD_FMT_MATERIALUPDATE,
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CMD_FMT_STENCILOP,
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CMD_FMT_BLENDMODE,
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};
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struct TabStateRow {
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@ -87,8 +90,7 @@ static const TabStateRow stateFlagsRows[] = {
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static const TabStateRow stateLightingRows[] = {
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{ L"Ambient color", GE_CMD_AMBIENTCOLOR, CMD_FMT_HEX },
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{ L"Ambient alpha", GE_CMD_AMBIENTALPHA, CMD_FMT_HEX },
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// TODO: Format.
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{ L"Material update", GE_CMD_MATERIALUPDATE, CMD_FMT_NUM },
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{ L"Material update", GE_CMD_MATERIALUPDATE, CMD_FMT_MATERIALUPDATE },
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{ L"Material emissive", GE_CMD_MATERIALEMISSIVE, CMD_FMT_HEX },
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{ L"Material ambient", GE_CMD_MATERIALAMBIENT, CMD_FMT_HEX },
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{ L"Material diffuse", GE_CMD_MATERIALDIFFUSE, CMD_FMT_HEX },
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@ -163,8 +165,7 @@ static const TabStateRow stateTextureRows[] = {
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{ L"Tex func", GE_CMD_TEXFUNC, CMD_FMT_HEX, GE_CMD_TEXTUREMAPENABLE },
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{ L"Tex env color", GE_CMD_TEXENVCOLOR, CMD_FMT_HEX, GE_CMD_TEXTUREMAPENABLE },
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{ L"CLUT", GE_CMD_CLUTADDR, CMD_FMT_PTRWIDTH, GE_CMD_TEXTUREMAPENABLE, GE_CMD_CLUTADDRUPPER },
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// TODO: Format.
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{ L"CLUT format", GE_CMD_CLUTFORMAT, CMD_FMT_HEX, GE_CMD_TEXTUREMAPENABLE },
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{ L"CLUT format", GE_CMD_CLUTFORMAT, CMD_FMT_TEXFMT, GE_CMD_TEXTUREMAPENABLE },
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{ L"Texture L0 addr", GE_CMD_TEXADDR0, CMD_FMT_PTRWIDTH, GE_CMD_TEXTUREMAPENABLE, GE_CMD_TEXBUFWIDTH0 },
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{ L"Texture L1 addr", GE_CMD_TEXADDR1, CMD_FMT_PTRWIDTH, GE_CMD_TEXTUREMAPENABLE, GE_CMD_TEXBUFWIDTH1 },
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{ L"Texture L2 addr", GE_CMD_TEXADDR2, CMD_FMT_PTRWIDTH, GE_CMD_TEXTUREMAPENABLE, GE_CMD_TEXBUFWIDTH2 },
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@ -205,11 +206,9 @@ static const TabStateRow stateSettingsRows[] = {
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{ L"Color test", GE_CMD_COLORTEST, CMD_FMT_COLORTEST, GE_CMD_COLORTESTENABLE, GE_CMD_COLORREF, GE_CMD_COLORTESTMASK },
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{ L"Alpha test", GE_CMD_ALPHATEST, CMD_FMT_ALPHATEST, GE_CMD_ALPHATESTENABLE },
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{ L"Stencil test", GE_CMD_STENCILTEST, CMD_FMT_ALPHATEST, GE_CMD_STENCILTESTENABLE },
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// TODO: Format.
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{ L"Stencil test op", GE_CMD_STENCILOP, CMD_FMT_HEX, GE_CMD_STENCILTESTENABLE },
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{ L"Stencil test op", GE_CMD_STENCILOP, CMD_FMT_STENCILOP, GE_CMD_STENCILTESTENABLE },
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{ L"Depth test", GE_CMD_ZTEST, CMD_FMT_ZTEST, GE_CMD_ZTESTENABLE },
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// TODO: Format.
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{ L"Alpha blend mode", GE_CMD_BLENDMODE, CMD_FMT_HEX, GE_CMD_ALPHABLENDENABLE },
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{ L"Alpha blend mode", GE_CMD_BLENDMODE, CMD_FMT_BLENDMODE, GE_CMD_ALPHABLENDENABLE },
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{ L"Blend color A", GE_CMD_BLENDFIXEDA, CMD_FMT_HEX, GE_CMD_ALPHABLENDENABLE },
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{ L"Blend color B", GE_CMD_BLENDFIXEDB, CMD_FMT_HEX, GE_CMD_ALPHABLENDENABLE },
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// TODO: Format.
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@ -402,6 +401,89 @@ void FormatStateRow(wchar_t *dest, const TabStateRow &info, u32 value, bool enab
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swprintf(dest, L"%08x", gpuDebug->GetIndexAddress());
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break;
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case CMD_FMT_MATERIALUPDATE:
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{
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static const char *materialTypes[] = {
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"none",
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"ambient",
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"diffuse",
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"ambient, diffuse",
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"specular",
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"ambient, specular",
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"diffuse, specular",
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"ambient, diffuse, specular",
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};
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if (value < (u32)ARRAY_SIZE(materialTypes)) {
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swprintf(dest, L"%S", materialTypes[value]);
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} else {
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swprintf(dest, L"%06x", value);
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}
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}
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break;
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case CMD_FMT_STENCILOP:
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{
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static const char *stencilOps[] = { "KEEP", "ZERO", "REPLACE", "INVERT", "INCREMENT", "DECREMENT" };
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const u8 sfail = (value >> 0) & 0xFF;
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const u8 zfail = (value >> 8) & 0xFF;
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const u8 pass = (value >> 16) & 0xFF;
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const u8 totalValid = (u8)ARRAY_SIZE(stencilOps);
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if (sfail < totalValid && zfail < totalValid && pass < totalValid) {
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swprintf(dest, L"fail=%S, pass/depthfail=%S, pass=%S", stencilOps[sfail], stencilOps[zfail], stencilOps[pass]);
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} else {
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swprintf(dest, L"%06x", value);
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}
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}
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break;
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case CMD_FMT_BLENDMODE:
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{
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const char *blendModes[] = {
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"add",
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"subtract",
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"reverse subtract",
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"min",
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"max",
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"abs subtract",
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};
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const char *blendFactorsA[] = {
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"dst",
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"1.0 - dst",
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"src.a",
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"1.0 - src.a",
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"dst.a",
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"1.0 - dst.a",
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"2.0 * src.a",
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"1.0 - 2.0 * src.a",
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"2.0 * dst.a",
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"1.0 - 2.0 * dst.a",
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"fixed",
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};
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const char *blendFactorsB[] = {
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"src",
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"1.0 - src",
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"src.a",
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"1.0 - src.a",
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"dst.a",
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"1.0 - dst.a",
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"2.0 * src.a",
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"1.0 - 2.0 * src.a",
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"2.0 * dst.a",
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"1.0 - 2.0 * dst.a",
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"fixed",
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};
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const u8 blendFactorA = (value >> 0) & 0xF;
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const u8 blendFactorB = (value >> 4) & 0xF;
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const u32 blendMode = (value >> 8);
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if (blendFactorA < (u8)ARRAY_SIZE(blendFactorsA) && blendFactorB < (u8)ARRAY_SIZE(blendFactorsB) && blendMode < (u32)ARRAY_SIZE(blendModes)) {
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swprintf(dest, L"%S: %S, %S", blendModes[blendMode], blendFactorsA[blendFactorA], blendFactorsB[blendFactorB]);
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} else {
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swprintf(dest, L"%06x", value);
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}
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}
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break;
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default:
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swprintf(dest, L"BAD FORMAT %06x", value);
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}
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